using UnityEngine; public class TestClusteringUIMarkers:MonoBehaviour { public int countMarkers = 2000; public GameObject prefab; private void GenerateMarkers() { for (int i = 0; i < countMarkers; i++) { double longitude = Random.Range(-180f, 180f); double latitude = Random.Range(-90f, 90f); ClusteringUIMarkers.Add(longitude, latitude, "Marker " + i, prefab); } } private void Start() { GenerateMarkers(); } }