using UnityEngine; public class RotateMapInsteadMarker:MonoBehaviour { private OnlineMapsMarker marker; private void Start() { marker = OnlineMaps.instance.AddMarker(new Vector2(), "Player"); OnlineMaps.instance.OnUpdateBefore += OnUpdateBefore; } private void OnUpdateBefore() { OnlineMapsTileSetControl.instance.cameraRotation = new Vector2(30, marker.rotation * 360); } }