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	<title type="html"><![CDATA[Infinity Code Forum — Test Visibility of points]]></title>
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	<updated>2018-12-28T09:15:30Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=999</id>
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			<title type="html"><![CDATA[Re: Test Visibility of points]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4452#p4452" />
			<content type="html"><![CDATA[<p>OnlineMapsTileSetControl.GetWorldPosition<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsTileSetControl.html#adcfdea4962fd10c64683602992c6e097">http://infinity-code.com/doxygen/online … 2992c6e097</a><br />or<br />OnlineMapsTileSetControl.GetWorldPositionWithElevation<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsTileSetControl.html#abebeb21680805e9cea5d9b1b7b556e6b">http://infinity-code.com/doxygen/online … 1b7b556e6b</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
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			<updated>2018-12-28T09:15:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4452#p4452</id>
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		<entry>
			<title type="html"><![CDATA[Re: Test Visibility of points]]></title>
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			<content type="html"><![CDATA[<p>Thanks <br />How could I transfer the map 2D coordinates&nbsp; to world 3D coordinate?</p><br /><div class="quotebox"><cite>Alex Vertax wrote:</cite><blockquote><p>Hello.</p><p>Use Physics.Raycast to make sure that you have nothing between the points.<br /><a href="https://docs.unity3d.com/ScriptReference/Physics.Raycast.html">https://docs.unity3d.com/ScriptReferenc … ycast.html</a></p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[ZOE]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=857</uri>
			</author>
			<updated>2018-12-28T03:45:01Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4451#p4451</id>
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			<title type="html"><![CDATA[Re: Test Visibility of points]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4437#p4437" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Use Physics.Raycast to make sure that you have nothing between the points.<br /><a href="https://docs.unity3d.com/ScriptReference/Physics.Raycast.html">https://docs.unity3d.com/ScriptReferenc … ycast.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-12-26T06:30:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4437#p4437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Test Visibility of points]]></title>
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			<content type="html"><![CDATA[<p>Is there any way to test the visibility of points in the scene? </p><p>Such as I click two point on the map, I want to know whether they can see each other (if there are mountains? buildings? between them)</p><p>Thanks</p>]]></content>
			<author>
				<name><![CDATA[ZOE]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=857</uri>
			</author>
			<updated>2018-12-26T03:18:35Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4436#p4436</id>
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