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		<title><![CDATA[Infinity Code Forum — Adding a detailed aerial photography image to the maps]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=980</link>
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		<description><![CDATA[The most recent posts in Adding a detailed aerial photography image to the maps.]]></description>
		<lastBuildDate>Tue, 04 Dec 2018 09:51:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Adding a detailed aerial photography image to the maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4343#p4343</link>
			<description><![CDATA[<p>Hello.</p><p>Best way:<br />Use OnlineMapsTileSetControl.GetWorldPosition to convert the coordinates of the corners of your image to Unity World Position. Make a mesh based on this point.<br />With OnlineMaps.OnChangePosition and OnlineMaps.OnChangeZoom, update the positions of the mesh vertices.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 04 Dec 2018 09:51:44 +0000</pubDate>
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			<title><![CDATA[Adding a detailed aerial photography image to the maps]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4339#p4339</link>
			<description><![CDATA[<p>Hello,</p><p>I have a mesh ground object with a high resolution aerial texture of a specified area. I know the area boundaries in GPS coordinates.<br />I&#039;d like to add this mesh to the tileset scene, for example, so when zooming in on this GPS location my object will be shown in the correct position and scale, seemingly a built-in part of the map.</p><p>Is there an existing example for this application? If not, how do you suggest to approach this?</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (hermonir)]]></author>
			<pubDate>Tue, 04 Dec 2018 08:27:11 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4339#p4339</guid>
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