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		<title><![CDATA[Infinity Code Forum — Automated terrain generation]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=955</link>
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		<description><![CDATA[The most recent posts in Automated terrain generation.]]></description>
		<lastBuildDate>Thu, 15 Nov 2018 18:16:35 +0000</lastBuildDate>
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			<title><![CDATA[Re: Automated terrain generation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4245#p4245</link>
			<description><![CDATA[<p>Hello.</p><p>RWT was not designed for this use, and most likely there is no way to make it work that way.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 15 Nov 2018 18:16:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4245#p4245</guid>
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			<title><![CDATA[Automated terrain generation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=4244#p4244</link>
			<description><![CDATA[<p>Hello.</p><p>I&#039;m trying to generate terrains on a build server, using Unity in batch mode. It seems everything (prefs, StartCapture, and son on) is managed by the RealWorldTerrainWindow class. <br />I tried to launch StartCapture from a command line. I had to comment every call to Repaint in order to avoid exceptions due to this method. And eventually I don&#039;t get any file in the RWT_Result folder.</p><p>Is there another way to generate terrains or is the RealWorldTerrainWindow class essential?</p>]]></description>
			<author><![CDATA[null@example.com (fbecker)]]></author>
			<pubDate>Thu, 15 Nov 2018 12:39:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=4244#p4244</guid>
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