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	<title type="html"><![CDATA[Infinity Code Forum — Automated terrain generation]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=955&amp;type=atom" />
	<updated>2018-11-15T18:16:35Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=955</id>
		<entry>
			<title type="html"><![CDATA[Re: Automated terrain generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4245#p4245" />
			<content type="html"><![CDATA[<p>Hello.</p><p>RWT was not designed for this use, and most likely there is no way to make it work that way.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-11-15T18:16:35Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4245#p4245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Automated terrain generation]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4244#p4244" />
			<content type="html"><![CDATA[<p>Hello.</p><p>I&#039;m trying to generate terrains on a build server, using Unity in batch mode. It seems everything (prefs, StartCapture, and son on) is managed by the RealWorldTerrainWindow class. <br />I tried to launch StartCapture from a command line. I had to comment every call to Repaint in order to avoid exceptions due to this method. And eventually I don&#039;t get any file in the RWT_Result folder.</p><p>Is there another way to generate terrains or is the RealWorldTerrainWindow class essential?</p>]]></content>
			<author>
				<name><![CDATA[fbecker]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=837</uri>
			</author>
			<updated>2018-11-15T12:39:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4244#p4244</id>
		</entry>
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