<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Terrain textures disappear in 2018.3]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=948&amp;type=atom" />
	<updated>2018-11-13T20:19:25Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=948</id>
		<entry>
			<title type="html"><![CDATA[Re: Terrain textures disappear in 2018.3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4227#p4227" />
			<content type="html"><![CDATA[<p>Ah.&nbsp; So glad you figured it out!&nbsp; Thank you for making it so easy to work with Real World Data in Unity.&nbsp; This tool is a real time-saver!</p>]]></content>
			<author>
				<name><![CDATA[sharkapps]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=838</uri>
			</author>
			<updated>2018-11-13T20:19:25Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4227#p4227</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain textures disappear in 2018.3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4226#p4226" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for your bug report.<br />The problem has been fixed.<br />The new version will be available through the built-in update system in 24 hours.</p><p>Unity 2018.3 has a lot of changes in the terrain engine.<br />Now it uses TerrainLayers instead of SplatPrototypes, and TerrainLayers should be saved as an asset.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-11-13T19:54:56Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4226#p4226</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain textures disappear in 2018.3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4225#p4225" />
			<content type="html"><![CDATA[<p>Here is a video demonstrating the issue: <div class="fancy_video_tag_player"><iframe class="youtube-player" type="text/html" width="640" height="385" src="https://www.youtube.com/embed/wQNTi_LLl5g" frameborder="0"></iframe></div></p>]]></content>
			<author>
				<name><![CDATA[sharkapps]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=838</uri>
			</author>
			<updated>2018-11-13T19:49:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4225#p4225</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Terrain textures disappear in 2018.3]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=4224#p4224" />
			<content type="html"><![CDATA[<p>I am having trouble getting terrain textures to stay on the terrains in Unity 2018.3.&nbsp; If I generate the terrain and textures, it all appears correctly in the editor, but if I save the scene, and then unload the scene and reload it, the texture layer is replaced with something else.</p><p>I have seen this behavior with another terrain generator in 2018.3, so maybe there is a Unity bug here, I am not sure.&nbsp; Are you aware of this issue or know of a workaround?</p>]]></content>
			<author>
				<name><![CDATA[sharkapps]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=838</uri>
			</author>
			<updated>2018-11-13T19:23:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=4224#p4224</id>
		</entry>
</feed>
