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		<title><![CDATA[Infinity Code Forum — Setting for Raw file]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=907</link>
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		<description><![CDATA[The most recent posts in Setting for Raw file.]]></description>
		<lastBuildDate>Thu, 04 Oct 2018 10:39:03 +0000</lastBuildDate>
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			<title><![CDATA[Re: Setting for Raw file]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3999#p3999</link>
			<description><![CDATA[<p>Hello.</p><p>These settings is related to terrains, and have no sense outside of it.<br />How I can add these fields?!</p><p>If you have more specific suggestions, something like:<br />I need to add XXX field for RAW, because YYY.<br />I am ready to discuss this.</p><p>Please describe in more detail the problem with the borders, and how can I reproduce it?</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 04 Oct 2018 10:39:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3999#p3999</guid>
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			<title><![CDATA[Setting for Raw file]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3997#p3997</link>
			<description><![CDATA[<p>Hey,<br />when u coose between create terrain and rawfile and u take terrain, we are able to set many settings. But if we choose raw file we cant change any settings. <br />pls add the possibilty to set settings by creating raw files. <br />this gave aus the chance to make a heightmap with better qualiy without running out of space error.<br />after generating this raw file, we can&nbsp; import into Unity and use it for a terrain.<br />what u get on this way? -&gt;<br />1. better heightmap quality <br />2. the posibilty to use inbuild unity terrain tools on a big map (witch isnt spread)/ if u create a very big map with this programm u have to set the count of terrains to a higher value. so if u want to change something u only able to change a small field of the complete terrain and u will get unintentional borders between the terrains. And yes i know that i can export the complete raw heightmap after creating a normal terrain, but this will bring some kind of problems at using on my way. </p><p>Thank you</p>]]></description>
			<author><![CDATA[null@example.com (S_lehnert)]]></author>
			<pubDate>Thu, 04 Oct 2018 09:06:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3997#p3997</guid>
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