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		<title><![CDATA[Infinity Code Forum — Marker3d over buildings]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=900</link>
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		<description><![CDATA[The most recent posts in Marker3d over buildings.]]></description>
		<lastBuildDate>Fri, 28 Sep 2018 11:33:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: Marker3d over buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3977#p3977</link>
			<description><![CDATA[<p>According to your original post, I thought that you want to show the marker above the building.</p><p>In this case, this is much more difficult, because the size of the markers does not depend on the zoom, and the buildings have real size and position.</p><p>The easiest way is to check the intersection of bounds of each marker GameObject and bounds of each building. <br />But in this case you will get a big overhead when changing the zoom of the map.</p><p>I believe that there is a better way here, but I do not see it yet.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 28 Sep 2018 11:33:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3977#p3977</guid>
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			<title><![CDATA[Re: Marker3d over buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3976#p3976</link>
			<description><![CDATA[<p>Thanks Alex for answering me, <br />but If I place the marker3d as a lat,lng position. I don´t know in which building is placed. So I cannot create the gameobject in that way.</p><p>In our APP we display the map (with buildings) and afterwards, we create some POI with lat,lng on it.</p><p>I´m facing to options<br />1- Detect if the lat,lng crashes with a building in that case we need to move it to a clear gap to pointing it.<br />2- If there is a buiding, place it on top.</p><br /><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (juanluis)]]></author>
			<pubDate>Fri, 28 Sep 2018 10:40:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3976#p3976</guid>
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		<item>
			<title><![CDATA[Re: Marker3d over buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3970#p3970</link>
			<description><![CDATA[<p>Hello.</p><p>I&#039;m not sure that for such purposes you need to use markers.</p><p>I would do it in another way:<br />1. Use OnlineMapsBuildings.OnBuildingCreated to determine the creation of buildings.<br />2. Use Collider.bounds or MeshRenderer.bounds of the building to find the top center point.<br />3. Create your GameObject (which previously planned to be used as a marker) as a child of the building, and set the position.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 27 Sep 2018 13:39:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3970#p3970</guid>
		</item>
		<item>
			<title><![CDATA[Marker3d over buildings]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3967#p3967</link>
			<description><![CDATA[<p>Hello all,<br />I have some problems when I´m trying to set up some markers 3d on the map, when the position is in the same place of a building.<br />As I set up a floor height for buildings, the markers draws inside the building and sometimes (depending on the height of buildings) are hidden by them.</p><p>Is there any chance to avoid this situation, placing the markers on top of this buildings??</p><p>Many thanks.<br />Juan Luis</p>]]></description>
			<author><![CDATA[null@example.com (juanluis)]]></author>
			<pubDate>Thu, 27 Sep 2018 07:46:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3967#p3967</guid>
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