<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Infinity Code Forum — Existing Camera vs. Create New Camera]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=898</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=898&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Existing Camera vs. Create New Camera.]]></description>
		<lastBuildDate>Tue, 25 Sep 2018 03:39:47 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Existing Camera vs. Create New Camera]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3963#p3963</link>
			<description><![CDATA[<p>This is exactly the information I needed!&nbsp; Thank you very much Alex.</p>]]></description>
			<author><![CDATA[null@example.com (jedarch)]]></author>
			<pubDate>Tue, 25 Sep 2018 03:39:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3963#p3963</guid>
		</item>
		<item>
			<title><![CDATA[Re: Existing Camera vs. Create New Camera]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3959#p3959</link>
			<description><![CDATA[<p>Hello.</p><p>We have added the ability to switch between panoramas in same scene.<br />The new version is already available through the built-in update system.<br />Look at example scene №10.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 24 Sep 2018 23:49:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3959#p3959</guid>
		</item>
		<item>
			<title><![CDATA[Existing Camera vs. Create New Camera]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3957#p3957</link>
			<description><![CDATA[<p>I prefer using the existing camera vs creating a new camera when working with uPano.&nbsp; I&#039;ve noticed only one pano can be in the scene at any given time, the remainder have to be prefab panos within the assets folder.&nbsp; If you are to use the default setting for any given pano as &quot;Create New&quot; camera, the default setting orients the camera the same for any given instance of a pano.&nbsp; When starting a scene, you can force the camera to look in a certain direction within the first pano included in the scene by setting the camera for the pano as &quot;Existing&quot;.&nbsp; For subsequent panos included in the asset folder, if you set the camera as &quot;Existing&quot; and drag the same camera into the appropriate field, the camera will orient itself properly upon clicking a hotspot and linking to the pano.&nbsp; The alternative is to set subsequent panos to &quot;Create New&quot; for the camera setting, however the orientation of the camera isn&#039;t the same when transitioning between the initial pano in the scene to the instantiated prefab pano in the assets folder.</p><p>Here is my dilemma:&nbsp; The existing camera maintains the correct orientation from the beginning and links to another pano, however the camera functionality is lost (the pano doesn&#039;t move at all when the mouse is dragged or the UI buttons are interacted with).&nbsp; I could use the &quot;Create New&quot; camera option for the pano, but this holds a disadvantage because the orientation is not the same between panos when transitioning.&nbsp; There is an additional disadvantage to the latter method: if the image in a given pano is not perfectly level, creating a new camera for the pano automatically reverts any changes you make to the&nbsp; x,y, and z rotations to the pano itself to their default rotations.&nbsp; I don&#039;t know what is involved in restoring functionality to the &quot;Existing&quot; camera option.&nbsp; Please help.</p>]]></description>
			<author><![CDATA[null@example.com (jedarch)]]></author>
			<pubDate>Mon, 24 Sep 2018 21:30:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3957#p3957</guid>
		</item>
	</channel>
</rss>
