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		<title><![CDATA[Infinity Code Forum — Online Maps - Multi-Player Game within a Map]]></title>
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			<title><![CDATA[Re: Online Maps - Multi-Player Game within a Map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3669#p3669</link>
			<description><![CDATA[<p>Hello.</p><p>Yes, you can make such a game using Online Maps, but you will also need some client-server framework (I&#039;m sure you know this).</p><p>If you want to use prefab for players, you need to use 3D markers.<br />Example of dynamic creating of 3D marker:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/Marker3D_Example.html">http://infinity-code.com/atlas/online-m … ample.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 25 Jun 2018 08:29:55 +0000</pubDate>
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			<title><![CDATA[Online Maps - Multi-Player Game within a Map]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3668#p3668</link>
			<description><![CDATA[<p>We want to create a multi-Player game in which each player is an object on the online map (we are thinking each player will be a separate marker).&nbsp; <br />1)&nbsp; &nbsp; Is this the right approach or is there a better way of doing it?<br />2)&nbsp; &nbsp; How do we associate a Prefab to a 2D Marker or 3D Marker so that when a new client joins the game a new Marker is created?</p>]]></description>
			<author><![CDATA[null@example.com (michael.nackers)]]></author>
			<pubDate>Sun, 24 Jun 2018 22:47:39 +0000</pubDate>
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