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	<title type="html"><![CDATA[Infinity Code Forum — MissingReferenceException in online maps beta 3.0.0.25]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=841&amp;type=atom" />
	<updated>2018-05-22T07:22:30Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=841</id>
		<entry>
			<title type="html"><![CDATA[Re: MissingReferenceException in online maps beta 3.0.0.25]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3614#p3614" />
			<content type="html"><![CDATA[<p>Thanks! Now all is ok!</p>]]></content>
			<author>
				<name><![CDATA[drand]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=588</uri>
			</author>
			<updated>2018-05-22T07:22:30Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3614#p3614</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: MissingReferenceException in online maps beta 3.0.0.25]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3608#p3608" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />The problem is fixed.<br />The new version will be available soon.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-05-21T20:20:35Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3608#p3608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[MissingReferenceException in online maps beta 3.0.0.25]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3604#p3604" />
			<content type="html"><![CDATA[<p>I have the scene with online maps gameobject. Map type is tileset. When the scene is loading the first time - all is ok, but when you go to another scene and come back to map scene I have this exception:</p><p>MissingReferenceException: The object of type &#039;OnlineMaps&#039; has been destroyed but you are still trying to access it.<br />Your script should either check if it is null or you should not destroy the object.<br />UnityEngine.Component.GetComponent[T] () (at C:/buildslave/unity/build/Runtime/Export/Component.bindings.cs:42)<br />OnlineMaps.get_control () (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:452)<br />OnlineMapsCache.LoadTile (OnlineMapsTile tile, System.Byte[] bytes) (at Assets/Infinity Code/Online maps/Scripts/Plugins/OnlineMapsCache.cs:375)<br />OnlineMapsCache.TryLoadFromFileCache (OnlineMapsTile tile) (at Assets/Infinity Code/Online maps/Scripts/Plugins/OnlineMapsCache.cs:508)<br />OnlineMapsCache.TryLoadFromCache (OnlineMapsTile tile) (at Assets/Infinity Code/Online maps/Scripts/Plugins/OnlineMapsCache.cs:485)<br />OnlineMapsCache.OnPreloadTiles () (at Assets/Infinity Code/Online maps/Scripts/Plugins/OnlineMapsCache.cs:424)<br />OnlineMaps.CheckBufferComplete () (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:663)<br />OnlineMaps.LateUpdate () (at Assets/Infinity Code/Online maps/Scripts/OnlineMaps.cs:972)</p>]]></content>
			<author>
				<name><![CDATA[drand]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=588</uri>
			</author>
			<updated>2018-05-21T12:10:26Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3604#p3604</id>
		</entry>
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