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		<title><![CDATA[Infinity Code Forum — Terrain with all "urban" information removed?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=832</link>
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		<description><![CDATA[The most recent posts in Terrain with all "urban" information removed?.]]></description>
		<lastBuildDate>Fri, 18 May 2018 11:25:41 +0000</lastBuildDate>
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			<title><![CDATA[Re: Terrain with all "urban" information removed?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3600#p3600</link>
			<description><![CDATA[<p>Theoretically, you can get any available information from RWT.<br />Here the main question is how to use it to help Gaia?<br />I&#039;m not an expert in Gaia, and I do not know how to do it.</p><p>Perhaps you need to make your own Mapbox style, which will contain color information about the terrain instead of satellite imagery, and use it to generate the texture.<br /><a href="https://www.mapbox.com/studio/">https://www.mapbox.com/studio/</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 18 May 2018 11:25:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3600#p3600</guid>
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			<title><![CDATA[Re: Terrain with all "urban" information removed?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3598#p3598</link>
			<description><![CDATA[<p>Thanks Alex.</p><p>To follow up on this, is there a way to use the satellite raster capture and directly plug in the long/lat + the color of each pixel directly into Gaia for selecting ground textures from other packages?</p><p>Ie. instead of using the satellite capture as a texture by itself (which includes buildings/roads/trees/etc..), just use the location along with the color to help with procedural generation of trees and terrain?</p><p>Perhaps you have already seen a tutorial/guide/information regarding something like this before?</p>]]></description>
			<author><![CDATA[null@example.com (swizzlewizzle)]]></author>
			<pubDate>Fri, 18 May 2018 09:22:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3598#p3598</guid>
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			<title><![CDATA[Re: Terrain with all "urban" information removed?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3580#p3580</link>
			<description><![CDATA[<p>Hello.</p><p>RWT by default generates only heightmaps (elevations).<br />All other features are optional.<br />So, yes, you can generate only terrains without any other information.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 03 May 2018 10:10:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3580#p3580</guid>
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			<title><![CDATA[Terrain with all "urban" information removed?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3579#p3579</link>
			<description><![CDATA[<p>Hello, something that I didn&#039;t see answered directly on your FAQ or the forum here (and I apologize if it was asked already) that I wanted to ask before purchasing - i&#039;m interested in pulling in terrain to unity with all human-created information removed. I would like the terrain itself, without cities/buildings/roads/etc... </p><p>Is it possible to bring in this terrain using the RWT tool in some fashion?</p>]]></description>
			<author><![CDATA[null@example.com (swizzlewizzle)]]></author>
			<pubDate>Thu, 03 May 2018 05:00:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3579#p3579</guid>
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