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		<title><![CDATA[Infinity Code Forum — Terrain juncture ?]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=819</link>
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		<description><![CDATA[The most recent posts in Terrain juncture ?.]]></description>
		<lastBuildDate>Sat, 07 Apr 2018 11:36:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Terrain juncture ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3533#p3533</link>
			<description><![CDATA[<p>Hello.</p><p>It looks as if your terrains have lost neighbors.<br />What version of RWT are you using?</p><p>I do not know why this happened in your case, but it can be fixed at any time. Just set the neighbors again.<br /><a href="https://docs.unity3d.com/ScriptReference/Terrain.SetNeighbors.html">https://docs.unity3d.com/ScriptReferenc … hbors.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 07 Apr 2018 11:36:38 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3533#p3533</guid>
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			<title><![CDATA[Terrain juncture ?]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3528#p3528</link>
			<description><![CDATA[<p>Hi<br />I didn&#039;t find any answer, so if already asked, forgive me and please share a link.<br />I am using RWT for building large terrain with tiled textures. When I fly over the terrain, when approaching a tile the meshes are not exactly joined, the far one seems less &quot;accurate&quot; than the close one, you can see the juncture. And then when I get closer, they match. Is there a way (parameter I guess...) to manage this issue ?<br /><span class="postimg"><img src="http://zmz.fr/images/far.jpg" alt="PunBB bbcode test" /></span><br /><span class="postimg"><img src="http://zmz.fr/images/closer.jpg" alt="PunBB bbcode test" /></span></p><p>Best regards, Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 06 Apr 2018 13:27:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3528#p3528</guid>
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