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	<title type="html"><![CDATA[Infinity Code Forum — Creating Baseboards]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=814&amp;type=atom" />
	<updated>2018-04-17T10:47:43Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=814</id>
		<entry>
			<title type="html"><![CDATA[Re: Creating Baseboards]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3553#p3553" />
			<content type="html"><![CDATA[<p>Very cool! Thank you!</p>]]></content>
			<author>
				<name><![CDATA[raye]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=705</uri>
			</author>
			<updated>2018-04-17T10:47:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3553#p3553</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Creating Baseboards]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3506#p3506" />
			<content type="html"><![CDATA[<p>Hello.</p><p>The script is attached.<br />This works for any number and size of terrains.<br />But only for terrains. For meshes this will not work.</p><p>P.S. The original script (by your link) does not work correctly because the calculation should be based on Heightmap Resolution. In addition, it does not generate UV correctly.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-04-01T13:32:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3506#p3506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Creating Baseboards]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3505#p3505" />
			<content type="html"><![CDATA[<p>Hey Infinity,</p><p>just bought your plugin and it works great.</p><p>I really would like to create baseboards to the terrain, like the script in this link does:<br /><a href="http://wiki.unity3d.com/index.php/CreateTerrainBaseboards">http://wiki.unity3d.com/index.php/Creat … Baseboards</a></p><p>Unfortunately the script does not work with terrains where width and height are different. Two of the Basebords are too big.</p><p>But maybe there even better ways to do this? (maybe with depth mask shaders? Just roughly guessing, I&#039;m quite new to Unity) </p><p>I think baseboards makes the scene much more appealing for this whole AR stuff, where the terrain should be projected on a table.</p><p>Thank you and keep up!<br />René</p>]]></content>
			<author>
				<name><![CDATA[raye]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=705</uri>
			</author>
			<updated>2018-04-01T07:58:26Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3505#p3505</id>
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