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		<title><![CDATA[Infinity Code Forum — Min zoom level seems to be limited]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=784</link>
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		<description><![CDATA[The most recent posts in Min zoom level seems to be limited.]]></description>
		<lastBuildDate>Sat, 24 Feb 2018 16:07:58 +0000</lastBuildDate>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3437#p3437</link>
			<description><![CDATA[<p>You sir are a certifiable legend.</p><p>New version downloaded and working perfectly - full map and 3d markers on all zoom levels.</p><p>Thank you for your time and efforts Alex, shame I can&#039;t add a 6th star to the product review.</p><p>I also need a bigger smilie to show how big my grin is atm <img src="https://forum.infinity-code.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (cj_catrix)]]></author>
			<pubDate>Sat, 24 Feb 2018 16:07:58 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3437#p3437</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3435#p3435</link>
			<description><![CDATA[<p>The new version is already available and it contains these changes.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 23 Feb 2018 13:10:08 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3435#p3435</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3432#p3432</link>
			<description><![CDATA[<p>Thanks for pursuing it Alex.</p><p>Speaking purely selfishly that sounds great to me as I only use the tileset mode - but I can understand the need to have it operate across the feature set.</p><p>Any chance of a beta release, perhaps with a flag for turning this change on/off?&nbsp; Or by limiting the full mapsize to tileset mode?<br />I can understand if this branch of code is just experimental.</p><p>I&#039;m doing the main demonstration of our app in a little over 1 week now and would be keen to show 3d markers on the full world map if at all possible (my fallback might be to put in a scrolling mechanic in VR with people will be standing on the map - but that would be a recipe for queasiness I&#039;d prefer to avoid).</p><p>All the best,<br />Craig</p>]]></description>
			<author><![CDATA[null@example.com (cj_catrix)]]></author>
			<pubDate>Fri, 23 Feb 2018 08:15:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3432#p3432</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3429#p3429</link>
			<description><![CDATA[<p>I promised to wrote you about results of testing:</p><p>In general, it was successful ... almost.<br />Tileset works completely correctly.<br />But in &quot;Drawing to texture&quot; mode, I found a few small bugs on the edge of the map with markers and drawing elements. <br />The problem is that I can not fix it.<br />These are very complex pieces of code that already cost me a lot of pain, and to be honest, I&#039;m just afraid to break it completely.</p><p>Honestly, I do not know what to do with this right now.<br />On the one hand, this gives you the ability to show the entire map using tileset correctly, and almost correctly in &quot;Drawing to texture&quot; mode.<br />On the other hand, I really hate &quot;known bugs&quot;, and most likely these problems will never be fixed.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 22 Feb 2018 11:58:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3429#p3429</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3415#p3415</link>
			<description><![CDATA[<p>Thanks Alex, I appreciate your thoughts.</p><p>I was thinking along the lines of power of 2 for mipmapping but I gather the multiple of 256 relates to tiles which would be mip-mapped ok, makes sense.</p><p>I&#039;ve found where the zoom does the checkMapSize and disabled it for my purposes (I understand that move is definitely buyer-beware) and I&#039;ll see if I can have a go later in the 3D marker where it checks the map boundaries (thinking perhaps I can use some base assumptions in how I use it - like just making all markers visible at min zoom level - while I figure I&#039;m massively oversimplifying that it might be worth a go for my case).</p><p>Thanks for looking further into it, I wouldn&#039;t be too hard on the efforts - amazing any of our coding efforts work even half the time with the combinatorial explosion of possibilities we manage in our profession (just as well my computer doesn&#039;t understand cursing language when I&#039;m tracking my bugs <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Great job on a great plugin, and thank you for your continuing efforts in support and helping us to understand the elements behind it.</p><p>Best regards,<br />Craig</p>]]></description>
			<author><![CDATA[null@example.com (cj_catrix)]]></author>
			<pubDate>Wed, 21 Feb 2018 13:04:16 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3415#p3415</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3412#p3412</link>
			<description><![CDATA[<p>The map does not need to be power of 2.<br />The map must have a size = 256 * N.<br />So 1792x1792 is a valid value.</p><p>Yes, this change is related to the fixing the problem with the markers.<br />But if this has been related only to the markers, I would have fixed this in a less radical way.<br />In fact, the problem is much more deeper and complex, and I can not even imagine how many bugs this extra pixel contains. It seems to me something between: a lot of bugs and how it still works at all. Seriously, I&#039;m not kidding.</p><p>I understand what you want and I have one idea how to work around this.<br />I need some time for testing.<br />I will write to you later about the results.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 19 Feb 2018 22:52:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3412#p3412</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3411#p3411</link>
			<description><![CDATA[<p>Ahh, I think there&#039;s the reason there.&nbsp; I had forgotten I needed to increased the map texture width/height.</p><p>In version 2.5.30.1, I&#039;d previously upped my map texture to 2048x2048 to get the full world map (made sense from a power of 2 scaling as well).&nbsp; </p><p>Now it seems that in 2.5.31.1 and above this has been limited to less than 2048 (2047 seems acceptable but anything non-power of 2 gets a warning in the map control - including 1792).</p><p>For note, if you put the longitutde to 152.910358434128 you get close to the visible landmass centre of the world (just happens to be where I live in Brisbane - not that I&#039;m claiming anything there <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Previously with 2.5.30.1, using this longitude and 2048x2048, I see all of Africa on the left (with a shade of Greenland + Iceland) in the top left - all the way to South America on the right.&nbsp; It doesn&#039;t appear to be including all of Greenland so there is likely still some gap where there should be no risk of repeated longitude.</p><p>In both 2.5.30.1 and 2.5.31.1, by limiting the max res to 2047 I get the same response now - with Africa and the UK clipped on the left, and a good portion of South America and Greenland missing on the right.</p><p>Is that difference really needed for the overlapping coordinate safety margin? And may I ask why the change between 2.5.30.1 and 2.5.31.1 please?&nbsp; Was this to fix the issue with the markers not being displayed in that zoom level (I certainly still want those to work)?&nbsp; </p><p>Perhaps there is a place in the code where there is a &#039;&lt; 2048&#039; instead of a &#039;&lt;= 2048&#039;? </p><p>2048 results in a much prettier map, and we should also be trying to avoid using non-power of 2 textures for performance (and presumably the warning in the map control suggests other predicates in the code too?).</p><p>As always, any comments appreciated.<br />Best regards, Craig</p>]]></description>
			<author><![CDATA[null@example.com (cj_catrix)]]></author>
			<pubDate>Mon, 19 Feb 2018 13:49:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3411#p3411</guid>
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			<title><![CDATA[Re: Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3406#p3406</link>
			<description><![CDATA[<p>Hello.</p><p>This is a planned behavior and not a bug.<br />Online Maps checks the size of the map and, if necessary, limits the minimum zoom to prevent a situation where the map has two points with the same coordinates.</p><p>The maximum map size for zoom = 3 is 1792x1792.<br />At this size, almost the entire world is displayed.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sun, 18 Feb 2018 15:05:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3406#p3406</guid>
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			<title><![CDATA[Min zoom level seems to be limited]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3404#p3404</link>
			<description><![CDATA[<p>Hi Alex, </p><p>Since updating from&nbsp; 2.5.30.1 to 2.5.32.1 to pickup the fix for this issue <a href="http://forum.infinity-code.com/viewtopic.php?id=764,">http://forum.infinity-code.com/viewtopic.php?id=764,</a> I&#039;ve only just noticed that I can no longer set the zoom to level 3 - which displays the whole atlas of the world, seems to be stuck on equivalent of previous level 4 - doesn&#039;t appear to matter which service is used.</p><p>It strikes me as odd as I thought I&#039;d confirmed the fix for the other issue by adding a marker and jumping to the whole world view.</p><p>However I downloaded a fresh copy and started with a clean project and the min level zoom issue still remains.&nbsp; Image of widest available view attached for 2.5.32.1 (at default lat/long 0/0 it is missing Australia and much of north america, china, russia and antartica).</p><p>Possibly due to updated unity versions in the meantime so it may be tied to that (think I went from 2017.2 to 2017.3.0f3 - I can&#039;t update to the latest unity atm, just 2wks out from deadline).</p><p>Comparing against 2.5.30.1 the zoom is consistent with level 4 there and I can see the full atlas at zoom level 3 in the old version.<br />I also downloaded and see the issue in 2.5.31.1 (where the min zoom level was first noted as fixed).</p><p>Would you have any advice or could investigate further please?<br />Anyone else noticed this?</p><p>Many thanks,<br />Craig</p>]]></description>
			<author><![CDATA[null@example.com (cj_catrix)]]></author>
			<pubDate>Sun, 18 Feb 2018 08:00:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3404#p3404</guid>
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