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	<title type="html"><![CDATA[Infinity Code Forum — Increasing pixel size of map disables 3D markers at widest zoom]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=764&amp;type=atom" />
	<updated>2018-02-01T14:55:56Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=764</id>
		<entry>
			<title type="html"><![CDATA[Re: Increasing pixel size of map disables 3D markers at widest zoom]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3312#p3312" />
			<content type="html"><![CDATA[<p>Thank you for your prompt support Alex - you are doing a great job with a fantastic plugin.</p><p>Update: just tried it out in 2.5.32.1 and it is working perfectly, thanks again Alex - great support and very much appreciated</p>]]></content>
			<author>
				<name><![CDATA[cj_catrix]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=647</uri>
			</author>
			<updated>2018-02-01T14:55:56Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3312#p3312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Increasing pixel size of map disables 3D markers at widest zoom]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3310#p3310" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thanks for the bug report.<br />The problem is fixed.<br />The new version will be available soon.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-01T11:36:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3310#p3310</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Increasing pixel size of map disables 3D markers at widest zoom]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3304#p3304" />
			<content type="html"><![CDATA[<p>Hi Alex, thanks for making a great plugin.</p><p>I&#039;m seeking assistance with 3D markers please.</p><p>Seems that when I increase the map resolution, the widest view of the world disables the markers.</p><p>On 2.5.30.1, steps to reproduce (previously tried in 2.5.25.1):<br />* Open the Demo scene<br />* Add a 3D cylinder and create a prefab (I coloured it red to stand out)<br />* Assign the prefab to the Default 3D Marker in the tile set control (I set the marker 3D scale to 100 to make it stand out)<br />* Use the Add Marker button to create one at 0,0<br />* Run - the marker appears in the middle of the map<br />* Now stop and change the pixel size to 2048x2048<br />* Run - the marker is disabled, zoom one level and the marker reappears, back up it disappears</p><p>I traced the problem as far as OnlineMaps.GetCorners - at my test point it seems to have been generating leftX at something like -92.5 degrees and rightX at -92.3 degrees (meaning the map is only 0.2 degrees wide instead of the left and right being the opposites - hence the checkMapBoundaries fails in the OnlineMapsMarker3D.Update.&nbsp; Step one level down in zoom and all is right again.</p><p>Would you please investigate further, in my 3D application the map looks pretty awesome at 2048, and somewhat less so at 1024 <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Best regards</p>]]></content>
			<author>
				<name><![CDATA[cj_catrix]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=647</uri>
			</author>
			<updated>2018-01-31T11:25:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3304#p3304</id>
		</entry>
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