<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[Infinity Code Forum — Level of detail]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=763</link>
		<atom:link href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=763&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Level of detail.]]></description>
		<lastBuildDate>Thu, 15 Feb 2018 11:51:27 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3396#p3396</link>
			<description><![CDATA[<p>Thanks, but I think it is fine now <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>But I have encountered another problem, that I dont know what to do with.</p><p>This happends when I save the project. Everything seems to be fine when I press Try Again, but as soon as I do somethng and try to save again, I get the same message.</p><br /><p>EDIT: Turns out that there were another program that tried to access it or something. After I shut that down, it worked fine.</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Thu, 15 Feb 2018 11:51:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3396#p3396</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3384#p3384</link>
			<description><![CDATA[<p>Please send a screenshot of the settings that you are using now.<br />I&#039;ll check it out, and maybe I&#039;ll give you some optimization tips.</p><p>resolutionPerPatch does not need to be changed. Just leave it in the range of 8-32.<br /><a href="https://docs.unity3d.com/Manual/terrain-OtherSettings.html">https://docs.unity3d.com/Manual/terrain … tings.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 12 Feb 2018 11:28:17 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3384#p3384</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3383#p3383</link>
			<description><![CDATA[<p>I also get this message, And I am unable to set the range between 8 and 1000. It defaults back to 0.</p><p>resolutionPerPatch is clamped to the range of [8, 1000].<br />UnityEngine.TerrainData:SetDetailResolution(Int32, Int32)<br />InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainElevationGenerator:InitTData(RealWorldTerrainItem) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainElevationGenerator.cs:664)<br />InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainElevationGenerator:GenerateHeightMap(RealWorldTerrainItem) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainElevationGenerator.cs:59)<br />InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateHeightmapsPhase:Enter() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Phases/RealWorldTerrainGenerateHeightmapsPhase.cs:29)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:396)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Mon, 12 Feb 2018 10:28:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3383#p3383</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3381#p3381</link>
			<description><![CDATA[<p>Yea, I figured that it was a problem with Unity Terrain, but I was hoping that you had a solution ^^<br />I am now trying to build a terrain that is 10x10 counts, but even for the strong computer I have, it looks like it stalls sometimes, or is really really slow.</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Mon, 12 Feb 2018 08:16:41 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3381#p3381</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3363#p3363</link>
			<description><![CDATA[<p>Here the problem is in the limitations of Unity Terrain Engine and not in RWT.<br />So you have two ways:<br />Increase the number of terrains or use a big brush.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 10 Feb 2018 18:59:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3363#p3363</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3360#p3360</link>
			<description><![CDATA[<p>But the problem with Count Terrains is that I will need to manipulate a lot of the terrain, so I am bound to run into a seem.<br />How can I make sure the ends of the terrain always meet up correctly after I manipulate it?</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Fri, 09 Feb 2018 19:08:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3360#p3360</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3356#p3356</link>
			<description><![CDATA[<p>These terrain textures are called SplatPrototypes.<br />To reduce the size of the brush, increase Control Texture resolution.<br />If you are already using the maximum resolution:<br />1. Increase Count Terrains.<br />2. Reduce all settings except Control Texture resolution.<br />For example, you set Count Terrains: 2x2, so you need to reduce all settings (where possible) by half.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 09 Feb 2018 17:42:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3356#p3356</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3354#p3354</link>
			<description><![CDATA[<p>This is not the exact project, as I do not have access to my work computer now.<br />But this illustrates the problem. I need either, the blue field, the are the texture is drawn in, to be smaller, or the texture to be bigger. This is the size of the texture brush at 1.</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Fri, 09 Feb 2018 15:33:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3354#p3354</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3353#p3353</link>
			<description><![CDATA[<p>Please send a screenshot of what you are asking.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 09 Feb 2018 13:39:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3353#p3353</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3350#p3350</link>
			<description><![CDATA[<p>I am not sure what SPlatPrototypes are, but I have tried with Control Texture Resolution on max.</p><p>I am talking about the brush size of the brush that is used to paint texture. When this is at one, it is to big</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Fri, 09 Feb 2018 12:25:33 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3350#p3350</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3349#p3349</link>
			<description><![CDATA[<p>You mean SplatPrototypes, right?!<br />Increase Control Texture resolution.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 09 Feb 2018 11:55:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3349#p3349</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3346#p3346</link>
			<description><![CDATA[<p>Hello!</p><p>I have a new problem, but I figured i&#039;d just write it here instead of in a new thread</p><p>And the problem is that I need more precision when painting with the textures. The brush size is to big.<br />Is there a way to get the brush size down to a (much)smaller size?</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Fri, 09 Feb 2018 08:42:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3346#p3346</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3309#p3309</link>
			<description><![CDATA[<p>The generation speed depends on the settings used, and many steps can only be executed in the main thread. <br />If you attach a screenshot of your settings, I&#039;ll see what can be done to speed up the generation.</p><p>As far as I know, Google has an elevation accuracy up to 30 meters.<br />SRTM30 has the same accuracy.</p><p>In Google Maps it looks like it has a higher elevation data resolution, but it&#039;s not.<br />It&#039;s just a combination of elevation data + other technology (as google maps show buildings).<br />Unfortunately, on the Internet there is no information how this works, so we can not do the same (although we very very much want this).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 01 Feb 2018 11:27:09 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3309#p3309</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3308#p3308</link>
			<description><![CDATA[<p>So, after trying this, it doesn&#039;t increase the accuracy of the height data.<br />I&#039;m assuming there is no way to get more accurate data, simillar to what is shown in google&#039;s 3d mode?</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Thu, 01 Feb 2018 09:52:20 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3308#p3308</guid>
		</item>
		<item>
			<title><![CDATA[Re: Level of detail]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3307#p3307</link>
			<description><![CDATA[<p>Thank you. I am trying now, but it is very slow. Is there a way to increase the speed? I see unity uses 10% of my cpu, and just 1 gb of ram, even though I have 32.</p>]]></description>
			<author><![CDATA[null@example.com (Svein)]]></author>
			<pubDate>Thu, 01 Feb 2018 09:07:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3307#p3307</guid>
		</item>
	</channel>
</rss>
