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	<title type="html"><![CDATA[Infinity Code Forum — Level of detail]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=763&amp;type=atom" />
	<updated>2018-02-15T11:51:27Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=763</id>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3396#p3396" />
			<content type="html"><![CDATA[<p>Thanks, but I think it is fine now <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>But I have encountered another problem, that I dont know what to do with.</p><p>This happends when I save the project. Everything seems to be fine when I press Try Again, but as soon as I do somethng and try to save again, I get the same message.</p><br /><p>EDIT: Turns out that there were another program that tried to access it or something. After I shut that down, it worked fine.</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-15T11:51:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3396#p3396</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3384#p3384" />
			<content type="html"><![CDATA[<p>Please send a screenshot of the settings that you are using now.<br />I&#039;ll check it out, and maybe I&#039;ll give you some optimization tips.</p><p>resolutionPerPatch does not need to be changed. Just leave it in the range of 8-32.<br /><a href="https://docs.unity3d.com/Manual/terrain-OtherSettings.html">https://docs.unity3d.com/Manual/terrain … tings.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-12T11:28:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3384#p3384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3383#p3383" />
			<content type="html"><![CDATA[<p>I also get this message, And I am unable to set the range between 8 and 1000. It defaults back to 0.</p><p>resolutionPerPatch is clamped to the range of [8, 1000].<br />UnityEngine.TerrainData:SetDetailResolution(Int32, Int32)<br />InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainElevationGenerator:InitTData(RealWorldTerrainItem) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainElevationGenerator.cs:664)<br />InfinityCode.RealWorldTerrain.Generators.RealWorldTerrainElevationGenerator:GenerateHeightMap(RealWorldTerrainItem) (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Generators/RealWorldTerrainElevationGenerator.cs:59)<br />InfinityCode.RealWorldTerrain.Phases.RealWorldTerrainGenerateHeightmapsPhase:Enter() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Phases/RealWorldTerrainGenerateHeightmapsPhase.cs:29)<br />InfinityCode.RealWorldTerrain.Windows.RealWorldTerrainWindow:Update() (at Assets/Infinity Code/Real World Terrain/Scripts/Editor/Windows/RealWorldTerrainWindow.cs:396)<br />UnityEditor.EditorApplication:Internal_CallUpdateFunctions()</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-12T10:28:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3383#p3383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3381#p3381" />
			<content type="html"><![CDATA[<p>Yea, I figured that it was a problem with Unity Terrain, but I was hoping that you had a solution ^^<br />I am now trying to build a terrain that is 10x10 counts, but even for the strong computer I have, it looks like it stalls sometimes, or is really really slow.</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-12T08:16:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3381#p3381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3363#p3363" />
			<content type="html"><![CDATA[<p>Here the problem is in the limitations of Unity Terrain Engine and not in RWT.<br />So you have two ways:<br />Increase the number of terrains or use a big brush.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-10T18:59:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3363#p3363</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3360#p3360" />
			<content type="html"><![CDATA[<p>But the problem with Count Terrains is that I will need to manipulate a lot of the terrain, so I am bound to run into a seem.<br />How can I make sure the ends of the terrain always meet up correctly after I manipulate it?</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-09T19:08:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3360#p3360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3356#p3356" />
			<content type="html"><![CDATA[<p>These terrain textures are called SplatPrototypes.<br />To reduce the size of the brush, increase Control Texture resolution.<br />If you are already using the maximum resolution:<br />1. Increase Count Terrains.<br />2. Reduce all settings except Control Texture resolution.<br />For example, you set Count Terrains: 2x2, so you need to reduce all settings (where possible) by half.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-09T17:42:40Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3356#p3356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3354#p3354" />
			<content type="html"><![CDATA[<p>This is not the exact project, as I do not have access to my work computer now.<br />But this illustrates the problem. I need either, the blue field, the are the texture is drawn in, to be smaller, or the texture to be bigger. This is the size of the texture brush at 1.</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-09T15:33:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3354#p3354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3353#p3353" />
			<content type="html"><![CDATA[<p>Please send a screenshot of what you are asking.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-09T13:39:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3353#p3353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3350#p3350" />
			<content type="html"><![CDATA[<p>I am not sure what SPlatPrototypes are, but I have tried with Control Texture Resolution on max.</p><p>I am talking about the brush size of the brush that is used to paint texture. When this is at one, it is to big</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-09T12:25:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3350#p3350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3349#p3349" />
			<content type="html"><![CDATA[<p>You mean SplatPrototypes, right?!<br />Increase Control Texture resolution.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-09T11:55:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3349#p3349</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3346#p3346" />
			<content type="html"><![CDATA[<p>Hello!</p><p>I have a new problem, but I figured i&#039;d just write it here instead of in a new thread</p><p>And the problem is that I need more precision when painting with the textures. The brush size is to big.<br />Is there a way to get the brush size down to a (much)smaller size?</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-09T08:42:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3346#p3346</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3309#p3309" />
			<content type="html"><![CDATA[<p>The generation speed depends on the settings used, and many steps can only be executed in the main thread. <br />If you attach a screenshot of your settings, I&#039;ll see what can be done to speed up the generation.</p><p>As far as I know, Google has an elevation accuracy up to 30 meters.<br />SRTM30 has the same accuracy.</p><p>In Google Maps it looks like it has a higher elevation data resolution, but it&#039;s not.<br />It&#039;s just a combination of elevation data + other technology (as google maps show buildings).<br />Unfortunately, on the Internet there is no information how this works, so we can not do the same (although we very very much want this).</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-02-01T11:27:09Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3309#p3309</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3308#p3308" />
			<content type="html"><![CDATA[<p>So, after trying this, it doesn&#039;t increase the accuracy of the height data.<br />I&#039;m assuming there is no way to get more accurate data, simillar to what is shown in google&#039;s 3d mode?</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-01T09:52:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3308#p3308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Level of detail]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3307#p3307" />
			<content type="html"><![CDATA[<p>Thank you. I am trying now, but it is very slow. Is there a way to increase the speed? I see unity uses 10% of my cpu, and just 1 gb of ram, even though I have 32.</p>]]></content>
			<author>
				<name><![CDATA[Svein]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=636</uri>
			</author>
			<updated>2018-02-01T09:07:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3307#p3307</id>
		</entry>
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