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		<title><![CDATA[Infinity Code Forum — "Widescreen" Sprites]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=761</link>
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		<lastBuildDate>Mon, 29 Jan 2018 00:25:29 +0000</lastBuildDate>
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			<title><![CDATA[Re: "Widescreen" Sprites]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3298#p3298</link>
			<description><![CDATA[<p>Hello.</p><p>You also need to create a new texture of the required size, and pass it to the map (OnlineMapsControlBase.SetTexture).<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsControlBase.html#a5e738c8be498a4306aa5af04a93e9386">http://infinity-code.com/doxygen/online … 04a93e9386</a><br />But keep in mind that the size of the side of the texture should be 256 * N.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 29 Jan 2018 00:25:29 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3298#p3298</guid>
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			<title><![CDATA["Widescreen" Sprites]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3295#p3295</link>
			<description><![CDATA[<p>Hello!</p><p>I want to change the scale of my sprite to be about 1.5 on the X and 1 on the Y. However, doing this yields for a blurry result. Is there any way I can properly use the sprite renderer (or something else) to allow the map display to be widescreen?</p><p>Tried to upload 1x1 and the blurry image, but can only do the blurry. </p><p>Thanks!</p>]]></description>
			<author><![CDATA[null@example.com (jediah)]]></author>
			<pubDate>Sun, 28 Jan 2018 22:54:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3295#p3295</guid>
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