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		<title><![CDATA[Infinity Code Forum — Using tiles of higher zoom level]]></title>
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		<description><![CDATA[The most recent posts in Using tiles of higher zoom level.]]></description>
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			<title><![CDATA[Re: Using tiles of higher zoom level]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3297#p3297</link>
			<description><![CDATA[<p>Hello.</p><p>Set zoom = 17 and increase Online Maps / Width and Height (pixels) for the tileset or texture size for other controls.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 29 Jan 2018 00:16:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3297#p3297</guid>
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			<title><![CDATA[Using tiles of higher zoom level]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3294#p3294</link>
			<description><![CDATA[<p>Hi,</p><p>Currently I&#039;m using zoom level 16 for my map in order to get the feeling of a wide view.<br />In addition the camera position is pretty close to the map, since I&#039;m trying to achieve kind of a 3rd person view.<br />Unfortunately the textures on this zoom level are really pixelated and adjusting the pixel width and height of the tiles doesn&#039;t make much difference.</p><p>I am thinking about using tiles of a higher zoom level somehow but I am not quite sure how to do it at the moment. (see graphic)<br />Do you have an idea for this or maybe there is another solution for the problem?</p><br /><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (nostik)]]></author>
			<pubDate>Sun, 28 Jan 2018 11:59:44 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3294#p3294</guid>
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