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	<title type="html"><![CDATA[Infinity Code Forum — Volumetric Lines]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=738&amp;type=atom" />
	<updated>2018-01-04T16:06:02Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=738</id>
		<entry>
			<title type="html"><![CDATA[Re: Volumetric Lines]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3195#p3195" />
			<content type="html"><![CDATA[<p>Thanks! Tileset Cutout didn&#039;t fix it, but Mobile/Diffuse did the trick.</p>]]></content>
			<author>
				<name><![CDATA[Quidam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=76</uri>
			</author>
			<updated>2018-01-04T16:06:02Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3195#p3195</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Volumetric Lines]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3193#p3193" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Just specify another tileset shader, for example Tileset Cutout shader or Mobile/Diffuse shader.<br />Online Maps Tileset Control / Materials &amp; Shaders / Tileset Shader.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2018-01-04T12:40:20Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3193#p3193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Volumetric Lines]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3191#p3191" />
			<content type="html"><![CDATA[<p>I&#039;m having an issue with a popular free asset, Volumetric Lines.</p><p><a href="https://www.assetstore.unity3d.com/en/#!/content/29160">https://www.assetstore.unity3d.com/en/#!/content/29160</a></p><p>If you add this asset and OnlineMaps to a project, you can open the Tileset scene in the Examples, and if you drag in the VolumetricLine prefab, you can see the issue. It&#039;s like the line is being blocked by the map, but the map is behind it. Here is an image that gives you an idea, where I&#039;ve also added a cylinder. Both the cylinder and the volumetric line are above the map, but when the camera is shifted so that they overlap, the map takes precedence.</p><p>Any idea what&#039;s up?</p>]]></content>
			<author>
				<name><![CDATA[Quidam]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=76</uri>
			</author>
			<updated>2018-01-04T02:50:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3191#p3191</id>
		</entry>
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