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		<title><![CDATA[Infinity Code Forum — Changing texture of 2d marker at runtime]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=731</link>
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		<description><![CDATA[The most recent posts in Changing texture of 2d marker at runtime.]]></description>
		<lastBuildDate>Thu, 21 Dec 2017 22:03:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Changing texture of 2d marker at runtime]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3159#p3159</link>
			<description><![CDATA[<p>Hello.</p><p>You also need to use OnlineMapsMarker.Init.<br />Example:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/ChangeMarkerTextureExample.html">http://infinity-code.com/atlas/online-m … ample.html</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 21 Dec 2017 22:03:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3159#p3159</guid>
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			<title><![CDATA[Changing texture of 2d marker at runtime]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3158#p3158</link>
			<description><![CDATA[<p>So I saw someone ask this before. The answer they got was to turn off run render in thread and call map to redraw immediatly.</p><p>This I have done. and It does not update the image.</p><p>PinUtilities.PointDatas[index]._Pin.texture = PinUtilities.PointDatas[index]._ActiveIcon;<br />OnlineMaps.instance.RedrawImmediately();</p><p>Please advise. Maybe Im missing something.</p>]]></description>
			<author><![CDATA[null@example.com (xenetics)]]></author>
			<pubDate>Thu, 21 Dec 2017 21:11:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3158#p3158</guid>
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