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	<title type="html"><![CDATA[Infinity Code Forum — Changing texture of 2d marker at runtime]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=731&amp;type=atom" />
	<updated>2017-12-21T22:03:52Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=731</id>
		<entry>
			<title type="html"><![CDATA[Re: Changing texture of 2d marker at runtime]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3159#p3159" />
			<content type="html"><![CDATA[<p>Hello.</p><p>You also need to use OnlineMapsMarker.Init.<br />Example:<br /><a href="http://infinity-code.com/atlas/online-maps/pages/ChangeMarkerTextureExample.html">http://infinity-code.com/atlas/online-m … ample.html</a></p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-12-21T22:03:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3159#p3159</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Changing texture of 2d marker at runtime]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3158#p3158" />
			<content type="html"><![CDATA[<p>So I saw someone ask this before. The answer they got was to turn off run render in thread and call map to redraw immediatly.</p><p>This I have done. and It does not update the image.</p><p>PinUtilities.PointDatas[index]._Pin.texture = PinUtilities.PointDatas[index]._ActiveIcon;<br />OnlineMaps.instance.RedrawImmediately();</p><p>Please advise. Maybe Im missing something.</p>]]></content>
			<author>
				<name><![CDATA[xenetics]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=563</uri>
			</author>
			<updated>2017-12-21T21:11:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3158#p3158</id>
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