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		<title><![CDATA[Infinity Code Forum — Custom Provider URL in WebGL]]></title>
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			<title><![CDATA[Re: Custom Provider URL in WebGL]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3139#p3139</link>
			<description><![CDATA[<p>Hello.</p><p>For WebGL, only requests to <strong>Bing Maps</strong> use our proxy.<br />All other requests go directly.<br />So if you use Custom Provider URL, all your requests will not use our proxy.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 12 Dec 2017 20:49:46 +0000</pubDate>
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			<title><![CDATA[Custom Provider URL in WebGL]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3137#p3137</link>
			<description><![CDATA[<p>Hi</p><p>I&#039;m aware that there are limitations with WebGL when it comes to networking capability. I read on your documentation that all of the built-in links are routed the infinity code server to get around WebGL&#039;s blocks. I was wondering how do we go about getting custom urls to work on WebGL. My requirement is that every works from offline data served locally on a machine, therefore I cannot rely on routing requests through your server. </p><p>I am currently looking at this forum post to see if hosting the WebGL page in the same domain will help:<br /><a href="https://forum.unity.com/threads/webgl-www-security-cross-origin-resource-sharing-help-please.328419/">https://forum.unity.com/threads/webgl-w … se.328419/</a></p><p>I wanted to ask if you know of a better solution</p>]]></description>
			<author><![CDATA[null@example.com (Bevakuf24)]]></author>
			<pubDate>Tue, 12 Dec 2017 11:53:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3137#p3137</guid>
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