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		<title><![CDATA[Infinity Code Forum — Sparkling terrain texture at a certain distance]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=721</link>
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		<description><![CDATA[The most recent posts in Sparkling terrain texture at a certain distance.]]></description>
		<lastBuildDate>Sun, 07 Jan 2018 19:44:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3203#p3203</link>
			<description><![CDATA[<p>OK thanks I will try this...<br />Best regards !</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Sun, 07 Jan 2018 19:44:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3203#p3203</guid>
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			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3179#p3179</link>
			<description><![CDATA[<p>Online Maps allows you to show the coordinate or some GameObject from terrain on the map. <br />Something like minimap. <br />But this does not give you the ability to generate roads.<br />To generate roads, you need to have EasyRoads3D v3 or Road Architect.</p><p>RWT has integration with WorldStreamer, and you can split terrains into scenes.<br />More details can be found in WorldStreamer documentation.</p><p>I think this asset will not help your problem.<br />Try to simply scale down your terrains (Real World Terrain Container / Tools / Scaler).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 30 Dec 2017 10:34:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3179#p3179</guid>
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		<item>
			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3176#p3176</link>
			<description><![CDATA[<p>The artifacts disapear with mipmaps on, thanks a lot !</p><p>I have 3 other questions :</p><p>- I plan to buy online maps too because I need to add roads and other infos from OSM on my map, and dont see really the interest of RWT if I have OL maps ? Is there anywhere a tutorial explaining the integration of OL Maps with RWT ?</p><p>I have made a large terrain highly detailed (20x20km), but I have 2 problems :</p><p>- The texture exceeds 4GB so I get an error message when I build the standalone executable. Which is the better way ? Stream the terrain (with worldstreamer for instance) ? Assetbundles ? Help and tutorial about this issue would be great...</p><p>- When I am far from the origin coordinates (0,0,0) the vive controllers become &quot;blurry&quot; because of the floating point precision.</p><p>Do you think this asset could solve my issues : <a href="https://assetstore.unity.com/packages/tools/terrain/terrain-slicing-dynamic-loading-kit-5982">https://assetstore.unity.com/packages/t … g-kit-5982</a> Or anything else ?</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 29 Dec 2017 15:49:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3176#p3176</guid>
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		<item>
			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3157#p3157</link>
			<description><![CDATA[<p>Try this:<br />Texture Import Settings / Generate Mip Maps - ON</p><p><span class="postimg"><img src="http://i64.tinypic.com/2m4abg6.png" alt="http://i64.tinypic.com/2m4abg6.png" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 20 Dec 2017 19:47:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3157#p3157</guid>
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			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3153#p3153</link>
			<description><![CDATA[<p>Hi Alex<br />Thanks for the answer, I confirm that Anisotropic textures is &quot;forced on&quot;<br />Maybe another parameter ? Here are my qualitysettings.<br />Best regards !<br /><span class="postimg"><img src="http://zmz.fr/images/qualitysettings.jpg" alt="settings" /></span></p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Wed, 20 Dec 2017 17:38:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3153#p3153</guid>
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			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3136#p3136</link>
			<description><![CDATA[<p>I think the problem is that you have turned off anisotropic filtering.<br />Edit / Project Settings / Quality / Anisotropic Textures - Forced On.</p><p>There is no some special tutorial or settings.<br />RTP works fine with the default settings.<br />For more information on how to use RTP, see the documentation and/or the developer&#039;s website.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 12 Dec 2017 00:28:35 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3136#p3136</guid>
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			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3134#p3134</link>
			<description><![CDATA[<p>Thanks Alex, </p><p>Here is a video I so you can see my concern : <a href="https://youtu.be/xSgL5J_A9ew">https://youtu.be/xSgL5J_A9ew</a></p><p>Anyway, I bought RTP.</p><p>This asset seems very powerfull, but I have no time to make a complete tour, I am in a hurry... Is there somewhere a &quot;simple&quot; tutorialwhere I can learn the essantial about how to improve a google map (satellite) captured with RWT ? </p><p>Best regards</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Mon, 11 Dec 2017 12:02:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3134#p3134</guid>
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		<item>
			<title><![CDATA[Re: Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3130#p3130</link>
			<description><![CDATA[<p>Hello.</p><p>I&#039;ve never seen this.<br />What terrain shader are you using?<br />Try to use Relief Terrain Pack.<br />This gives an excellent result.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 09 Dec 2017 07:03:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3130#p3130</guid>
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		<item>
			<title><![CDATA[Sparkling terrain texture at a certain distance]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3128#p3128</link>
			<description><![CDATA[<p>Hi !<br />I built a terrain with tiles 2000x2000 m, for a resolution of 4096x4096 pixels per tile.</p><p>I get very annyoning sparkling effect on the texture at a certain distance. Far from the ground ,image is correct, then closer I have moiré and sparkling details, and closer agin it is OK again.</p><p>Any solution to fix that ? Maybe a shader or some setting on the textures, lightning or else ? I searched for a while without finding a solution.... Help very much welcome !</p><p>Best regards, Phil</p>]]></description>
			<author><![CDATA[null@example.com (philzmz)]]></author>
			<pubDate>Fri, 08 Dec 2017 18:17:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3128#p3128</guid>
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