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		<title><![CDATA[Infinity Code Forum — ‘NullRefrenceExceptions’ halt regeneration]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=719</link>
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		<description><![CDATA[The most recent posts in ‘NullRefrenceExceptions’ halt regeneration.]]></description>
		<lastBuildDate>Thu, 07 Dec 2017 12:49:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: ‘NullRefrenceExceptions’ halt regeneration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3125#p3125</link>
			<description><![CDATA[<p>Simple renaming of terrains can not break this, because objects still have the same Instance ID, and RWT Container does not lose references.<br />Just in case, I checked this, and after renaming it works correctly.<br />Most likely the problem is somewhat else.</p><p>Please attach a stack trace of exception.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 07 Dec 2017 12:49:42 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3125#p3125</guid>
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			<title><![CDATA[Re: ‘NullRefrenceExceptions’ halt regeneration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3122#p3122</link>
			<description><![CDATA[<p>Thanks Alex,</p><p>No, actually I saw this purely with RWT -- nothing to do with WorldStreamer.</p><p>That is, after renaming terrains I was no longer able to edit the terrain or textures with the RWT icons.</p><p>I have been able to do this in other cases, or I think I have.&nbsp; But straight renaming is a problem for RWT in at least some circumstances.</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Thu, 07 Dec 2017 07:56:51 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3122#p3122</guid>
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			<title><![CDATA[Re: ‘NullRefrenceExceptions’ halt regeneration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3114#p3114</link>
			<description><![CDATA[<p>Hello.</p><p>If you open World Streamer (I think you meant this asset) from RWT Container / Finish, you will see a warning about it.<br />This operation is irreversible.</p><p>To work around this, just make a copy of your scene.<br />If you need to regenerate something, you open the backup scene, and regenerate what you need.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 06 Dec 2017 11:58:14 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3114#p3114</guid>
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			<title><![CDATA[Re: ‘NullRefrenceExceptions’ halt regeneration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3111#p3111</link>
			<description><![CDATA[<p>I regenerated the tiles from scratch -- which meant starting over.&nbsp; It&#039;s never good to get to the last step and realize you have to begin again, because the system won&#039;t handle a perfectly reasonable set of moves:&nbsp; in my case, batch renaming to prepare for streaming.</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Tue, 05 Dec 2017 20:15:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3111#p3111</guid>
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			<title><![CDATA[‘NullRefrenceExceptions’ halt regeneration]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3110#p3110</link>
			<description><![CDATA[<p>If you rename Real World Terrain elements (or, possibly, ungroup them from the &#039;RealWorldTerrain&#039; empty GameObject created by RWT on initialization), it breaks their internal assignment for texture regeneration, et cetera, causing ‘NullRefrenceExceptions’ that halt regeneration.</p><p>Is there a way to handle this?</p><p>Mass renaming is a prerequisite to streaming in WorldBuilder, which is meant to be compatible with RWT.</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Tue, 05 Dec 2017 19:45:55 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3110#p3110</guid>
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