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		<title><![CDATA[Infinity Code Forum — Add Look At for Camera]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=718</link>
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		<description><![CDATA[The most recent posts in Add Look At for Camera.]]></description>
		<lastBuildDate>Wed, 06 Dec 2017 14:21:16 +0000</lastBuildDate>
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			<title><![CDATA[Re: Add Look At for Camera]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3115#p3115</link>
			<description><![CDATA[<p>Hello.</p><p>This behavior is much better implemented by third-party scripts.<br />You can see the camera rotation logic in OnlineMapsControlBase3D.UpdateCameraPosition, disable &quot;Allow Camera Control&quot;, and implement it in your own script.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 06 Dec 2017 14:21:16 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3115#p3115</guid>
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			<title><![CDATA[Add Look At for Camera]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3109#p3109</link>
			<description><![CDATA[<p>HI there,</p><p>On the OnlineMapsTileSetControl.cs script you can chose between &quot;Center Point Elevation&quot; and &quot;Max Elevation In Area&quot; as a look at for the Camera. I need to be able to have the camera look at a game object that I am using to adjust the elevation manually in order to look at something hovering over the map/buildings. At the moment I have my Main Camera as a child to another camera that is disabled but used by the aforementioned script for rotation and distance purposes and have a look at script on the Main Camera as a work around.</p><p>It would be nice to be able to assign a game object as a third option. </p><p>Just a thought. My work around seems to be working fine for now.</p><p>Thanks</p>]]></description>
			<author><![CDATA[null@example.com (Vern_S)]]></author>
			<pubDate>Tue, 05 Dec 2017 17:11:19 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3109#p3109</guid>
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