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	<title type="html"><![CDATA[Infinity Code Forum — Terrain with water areas]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=714&amp;type=atom" />
	<updated>2017-12-07T01:51:44Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=714</id>
		<entry>
			<title type="html"><![CDATA[Re: Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3120#p3120" />
			<content type="html"><![CDATA[<p>There is much more important how looks the coastline.<br />Find some island to see it.</p><p>If the coastline is correctly generated, just move the water a little bit up, or the terrains down.<br />If the coastline is not correct, please attach a screenshot of your settings. I will check it.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-12-07T01:51:44Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3120#p3120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3116#p3116" />
			<content type="html"><![CDATA[<p>I&#039;ve purchased the asset and I tried to generate the Dover Calais area with RWT. I have setup up the water depth to -174 and I also removed the water areas from the textures. Unfortunately, the terrain is still visible in the water areas.</p><p><span class="postimg"><img src="http://imageshack.com/a/img923/4428/UumPtU.jpg" alt="http://imageshack.com/a/img923/4428/UumPtU.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Bartolomeus]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=602</uri>
			</author>
			<updated>2017-12-06T14:39:33Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3116#p3116</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3099#p3099" />
			<content type="html"><![CDATA[<p>Right after the generation - yes.<br />When you add a water framework, this will not be visible.<br />In addition, you can modify the result texture in any graphics editor and remove water areas.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-12-04T13:20:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3099#p3099</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3098#p3098" />
			<content type="html"><![CDATA[<p>Thank you for your quick response, so if I understand it correctly I can create areas with water but I still see the water texture?</p>]]></content>
			<author>
				<name><![CDATA[Bartolomeus]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=602</uri>
			</author>
			<updated>2017-12-04T13:12:39Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3098#p3098</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3097#p3097" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Yes, RWT can generate underwater areas, and you can use Ultimate Water System after generation.<br />Underwater area will still have a water texture.</p><p>To make it clear:<br />Generation of underwater areas is very slow, and for large areas of water it can take a long time.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-12-04T12:57:56Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3097#p3097</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Terrain with water areas]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=3096#p3096" />
			<content type="html"><![CDATA[<p>Hello,</p><p>I have a question about generating terrains with water areas. I work on a ship simulator, so I need to create real world terrain with large water areas. Is it possible to create terrains with RWT without the water &quot;textures&quot; like in the preview pics on the asset store and replace these textures with a water asset like Ultimate Water System? What about underwater terrain, would it also be possible to generate water depths?</p><p>Another question is, is RWT compatible with CTS?</p><p>Regards<br />Marko</p>]]></content>
			<author>
				<name><![CDATA[Bartolomeus]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=602</uri>
			</author>
			<updated>2017-12-04T12:39:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=3096#p3096</id>
		</entry>
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