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		<title><![CDATA[Infinity Code Forum — 3D markers]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=698</link>
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		<description><![CDATA[The most recent posts in 3D markers.]]></description>
		<lastBuildDate>Thu, 16 Nov 2017 22:30:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: 3D markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3009#p3009</link>
			<description><![CDATA[<p>Hello.</p><p>What is prefab:<br /><a href="https://docs.unity3d.com/Manual/Prefabs.html">https://docs.unity3d.com/Manual/Prefabs.html</a></p><p>In your case, you will get an additional sphere in the root of the hierarchy, which is not a marker.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 16 Nov 2017 22:30:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3009#p3009</guid>
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			<title><![CDATA[3D markers]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=3008#p3008</link>
			<description><![CDATA[<p>Hello,</p><p>I&#039;m messing around with 3D markers.<br />So i created a 3D marker by code using:</p><p>GameObject Sphere;<br />OnlineMapsMarker3D marker3D;</p><p>marker = OnlineMapsControlBase3D.instance.AddMarker3D(new Vector2 (xV2, yV2), Sphere);</p><p>i have looked around the forums and i see people use names like prefab I&#039;m not so used to using prefabs but yeah i have my sphere as a prefab but it wont take my prefab out of my project folder, i have tried <br />Sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);<br />but that will create a sphere as a separate gameobject, not as the markers prefab. sorry for the newb question.</p>]]></description>
			<author><![CDATA[null@example.com (sander)]]></author>
			<pubDate>Thu, 16 Nov 2017 12:23:03 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=3008#p3008</guid>
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