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		<title><![CDATA[Infinity Code Forum — Terrain rendering using texture arrays]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=681</link>
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		<description><![CDATA[The most recent posts in Terrain rendering using texture arrays.]]></description>
		<lastBuildDate>Wed, 11 Oct 2017 21:42:48 +0000</lastBuildDate>
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			<title><![CDATA[Re: Terrain rendering using texture arrays]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2923#p2923</link>
			<description><![CDATA[<p>Hello.</p><p>Thank you for the interesting idea.<br />We will try to add support for texture arrays.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Wed, 11 Oct 2017 21:42:48 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2923#p2923</guid>
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			<title><![CDATA[Terrain rendering using texture arrays]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2922#p2922</link>
			<description><![CDATA[<p>Hi,<br />Are you planning to implement terrain rendering using texture arrays? So in that way it will be possible to render terrain using only one draw call. This will significantly increase perfomance (for now I have 1100 DCs at 8192^2 resolution). I know that this feature require Direct3D 11+. However Unity dropping DX 9 support from 2017.3 release.</p>]]></description>
			<author><![CDATA[null@example.com (leviniarened)]]></author>
			<pubDate>Wed, 11 Oct 2017 15:40:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2922#p2922</guid>
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