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	<title type="html"><![CDATA[Infinity Code Forum — Terrain rendering using texture arrays]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=681&amp;type=atom" />
	<updated>2017-10-11T21:42:48Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=681</id>
		<entry>
			<title type="html"><![CDATA[Re: Terrain rendering using texture arrays]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2923#p2923" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for the interesting idea.<br />We will try to add support for texture arrays.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-11T21:42:48Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2923#p2923</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Terrain rendering using texture arrays]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2922#p2922" />
			<content type="html"><![CDATA[<p>Hi,<br />Are you planning to implement terrain rendering using texture arrays? So in that way it will be possible to render terrain using only one draw call. This will significantly increase perfomance (for now I have 1100 DCs at 8192^2 resolution). I know that this feature require Direct3D 11+. However Unity dropping DX 9 support from 2017.3 release.</p>]]></content>
			<author>
				<name><![CDATA[leviniarened]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=557</uri>
			</author>
			<updated>2017-10-11T15:40:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2922#p2922</id>
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