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		<title><![CDATA[Infinity Code Forum — Extra options]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=678</link>
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		<description><![CDATA[The most recent posts in Extra options.]]></description>
		<lastBuildDate>Tue, 10 Oct 2017 13:45:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: Extra options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2915#p2915</link>
			<description><![CDATA[<p>Hello.</p><p>Added the ability to disable the generation of building colliders:<br />Online Maps Buildings / Generate Colliders - OFF (default ON).</p><p>Added the ability to generate mipmaps for tiles:<br />Online Maps Tileset Control / Materials &amp; Shaders / Mipmap For Tiles - ON (default is OFF).</p><p>The new version (2.5.20) will be available through the built-in update system most likely at the end of this week or early next.<br />In Unity Asset Store, a new version will be available within three weeks.</p><p>To improve dragging, try using another Online Maps Tileset Control / Collider Type, such as Simple Mesh.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 10 Oct 2017 13:45:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2915#p2915</guid>
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			<title><![CDATA[Extra options]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2911#p2911</link>
			<description><![CDATA[<p>Hello,<br />I&#039;m need a few options for components of Online Maps.<br />Online Maps Buildings - add collider component to building or not.<br />Online Maps - generate mips of tile texture or not, the same for Online Maps Cache.<br />Could you add these options?</p><p>And a bit improvement of dragging. With dragging of map raycasts not with terrain but with plane (plane.raycast) located at min y bounds of the map (to get smooth height-independent dragging, for now camera jumps if looks from side and perform a drag)</p>]]></description>
			<author><![CDATA[null@example.com (leviniarened)]]></author>
			<pubDate>Tue, 10 Oct 2017 09:15:06 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2911#p2911</guid>
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