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	<title type="html"><![CDATA[Infinity Code Forum — Splatmap real terrain]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=676&amp;type=atom" />
	<updated>2017-10-11T08:18:55Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=676</id>
		<entry>
			<title type="html"><![CDATA[Re: Splatmap real terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2920#p2920" />
			<content type="html"><![CDATA[<p>Thanks Alex, i&#039;ll try to use this method, but I noticed that with increasing geographic accuracy, losing a lot of data.</p><p>If i&#039;ll find an other solution i&#039;ll reply in this post.</p>]]></content>
			<author>
				<name><![CDATA[Loryer]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=561</uri>
			</author>
			<updated>2017-10-11T08:18:55Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2920#p2920</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Splatmap real terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2917#p2917" />
			<content type="html"><![CDATA[<p>Unfortunately, RWT does not have the ability to automatically generate these textures.<br />So you need to open the terrain texture in the graphics editor, and create the compose splats manually.</p><p>There is a way to greatly simplify this work:<br />Open Real World Terrain Container / RWT / Regenerate Textures.<br />Select Provider - Custom.<br />The texture size is 1024x1024 or less.<br />URL:<br /></p><div class="codebox"><pre><code>https://maps.googleapis.com/maps/vt?pb=!1m5!1m4!1i{zoom}!2i{x}!3i{y}!4i256!2m3!1e0!2sm!3i394091367!3m14!2sru!3sUS!5e18!12m1!1e68!12m3!1e37!2m1!1ssmartmaps!12m4!1e26!2m2!1sstyles!2zcy5lOmx8cC52Om9mZnxwLmM6I2ZmZjQ5ZjUzLHMudDoxfHAudjpvZmYscy50OjIwfHMuZTpnfHAudjpvbixzLnQ6NXxwLmM6I2ZmZjlkZGM1fHAubDotNyxzLnQ6ODF8cy5lOmd8cC5jOiNmZmZmZmYwMCxzLnQ6MTMxNHxzLmU6Z3xwLmM6I2ZmODI0ZTAwLHMudDoyfHAudjpvZmYscy50OjQwfHAuYzojZmY2NDVjMjB8cC5sOjM5LHMudDo0MHxzLmU6Z3xwLnY6b24scy50OjN8cC52Om9mZixzLnQ6NHxwLnY6b2ZmLHMudDo2fHAuYzojZmYxOTk0YmZ8cC5zOi02OXxwLmc6MC45OXxwLmw6NDM!4e0</code></pre></div><p>RWT will create a simple texture that you can use to create splats.</p><p>Style for snazzymaps:<br /></p><div class="codebox"><pre><code>[
    {
        &quot;featureType&quot;: &quot;all&quot;,
        &quot;elementType&quot;: &quot;labels&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;off&quot;
            },
            {
                &quot;color&quot;: &quot;#f49f53&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;administrative&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;off&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;administrative.neighborhood&quot;,
        &quot;elementType&quot;: &quot;geometry&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;on&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;landscape&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;color&quot;: &quot;#f9ddc5&quot;
            },
            {
                &quot;lightness&quot;: -7
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;landscape.man_made&quot;,
        &quot;elementType&quot;: &quot;geometry&quot;,
        &quot;stylers&quot;: [
            {
                &quot;color&quot;: &quot;#ffff00&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;landscape.natural.terrain&quot;,
        &quot;elementType&quot;: &quot;geometry&quot;,
        &quot;stylers&quot;: [
            {
                &quot;color&quot;: &quot;#824e00&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;poi&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;off&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;poi.park&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;color&quot;: &quot;#645c20&quot;
            },
            {
                &quot;lightness&quot;: 39
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;poi.park&quot;,
        &quot;elementType&quot;: &quot;geometry&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;on&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;road&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;off&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;transit&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;visibility&quot;: &quot;off&quot;
            }
        ]
    },
    {
        &quot;featureType&quot;: &quot;water&quot;,
        &quot;elementType&quot;: &quot;all&quot;,
        &quot;stylers&quot;: [
            {
                &quot;color&quot;: &quot;#1994bf&quot;
            },
            {
                &quot;saturation&quot;: -69
            },
            {
                &quot;gamma&quot;: 0.99
            },
            {
                &quot;lightness&quot;: 43
            }
        ]
    }
]</code></pre></div>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-10T15:09:03Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2917#p2917</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Splatmap real terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2916#p2916" />
			<content type="html"><![CDATA[<p>Thanks for your quick reply.<br />I&#039;m sorry for my attached image, I do not know what went wrong <img src="https://forum.infinity-code.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>I&#039;m back now to attach one image where I highlighted what you asked for me and some other settings.<br />I hope to be able to better explain my problem.</p><p>Lorenzo</p>]]></content>
			<author>
				<name><![CDATA[Loryer]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=561</uri>
			</author>
			<updated>2017-10-10T13:50:27Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2916#p2916</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Splatmap real terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2908#p2908" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, I did not understand your question, and your post does not contain an image.</p><p>See attached screenshot:<br />1. Terrain Texture.<br />Located in «Assets / RWT_RESULTS / {GENERATION TIME} / Terrain XXX.png».<br />2. RTP Layer Textures.<br />Located in «Assets / Infinity Code / Real World Terrain / Textures / RTP».</p><p>You can quickly find the texture simply by clicking on it in the inspector.</p><p>If you are asking about something else, please specify your question.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-09T22:09:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2908#p2908</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Splatmap real terrain]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2907#p2907" />
			<content type="html"><![CDATA[<p>Hello,<br />congratulations on your work and support.</p><p>I&#039;ve bought Real World Terrain and RTP 3.3 to achieve this goal: create an island that in the distance has its own orthophoto but that once you get on boat switch in RTP shader.</p><p>I created the terrain in RWT and it is perfect. I have enabled integration with RTP in your asset options.<br />Now I need to have the terrain splatmap created in RWT, so I can perfectly manage UV blending in RTP.</p><p>How do I get the splatmap from the terrain created with your RWT?<br />I need an ARGB image that contains the 4 layer layer information that manages by default.</p><p>PS, attached the image of the settings used.</p><p>Thank you</p><p>Lorenzo</p>]]></content>
			<author>
				<name><![CDATA[Loryer]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=561</uri>
			</author>
			<updated>2017-10-09T13:57:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2907#p2907</id>
		</entry>
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