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		<title><![CDATA[Infinity Code Forum — Map height depends from texture resolution]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=671</link>
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		<description><![CDATA[The most recent posts in Map height depends from texture resolution.]]></description>
		<lastBuildDate>Tue, 03 Oct 2017 02:55:21 +0000</lastBuildDate>
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			<title><![CDATA[Re: Map height depends from texture resolution]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2884#p2884</link>
			<description><![CDATA[<p>Hello.</p><p>Yes, it&#039;s a bug.<br />Thank you for reporting this.<br />Fixed. In the next version this will work correctly.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 03 Oct 2017 02:55:21 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2884#p2884</guid>
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			<title><![CDATA[Map height depends from texture resolution]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2883#p2883</link>
			<description><![CDATA[<p>Hi,<br />I don&#039;t know is that feature or bug. But If I&#039;m changing map resolution, let&#039;s say from 2048 to 4096 I should decrease Elevation scale from 1 to 0.5 to visually match terrain heights at different textures resolution.</p>]]></description>
			<author><![CDATA[null@example.com (leviniarened)]]></author>
			<pubDate>Tue, 03 Oct 2017 02:41:18 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2883#p2883</guid>
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