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	<title type="html"><![CDATA[Infinity Code Forum — Map height depends from texture resolution]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=671&amp;type=atom" />
	<updated>2017-10-03T02:55:21Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=671</id>
		<entry>
			<title type="html"><![CDATA[Re: Map height depends from texture resolution]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2884#p2884" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Yes, it&#039;s a bug.<br />Thank you for reporting this.<br />Fixed. In the next version this will work correctly.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-10-03T02:55:21Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2884#p2884</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Map height depends from texture resolution]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2883#p2883" />
			<content type="html"><![CDATA[<p>Hi,<br />I don&#039;t know is that feature or bug. But If I&#039;m changing map resolution, let&#039;s say from 2048 to 4096 I should decrease Elevation scale from 1 to 0.5 to visually match terrain heights at different textures resolution.</p>]]></content>
			<author>
				<name><![CDATA[leviniarened]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=557</uri>
			</author>
			<updated>2017-10-03T02:41:18Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2883#p2883</id>
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