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		<title><![CDATA[Infinity Code Forum — 3d Marker Y rotation]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=613</link>
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		<description><![CDATA[The most recent posts in 3d Marker Y rotation.]]></description>
		<lastBuildDate>Tue, 01 Aug 2017 15:35:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: 3d Marker Y rotation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2663#p2663</link>
			<description><![CDATA[<p>Now I understand you. <br />3D markers have ignored rotation Y when the scene starts.</p><p>The problem is fixed.<br />A new version will be available soon (most likely tomorrow).</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Tue, 01 Aug 2017 15:35:36 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2663#p2663</guid>
		</item>
		<item>
			<title><![CDATA[Re: 3d Marker Y rotation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2661#p2661</link>
			<description><![CDATA[<p>I&#039;m setting the Y rotation in Tile Set Control in editor.</p><p>Referencing the video I posted in other thread:<br /><a href="http://bradensmith.com/vrar/hMap_TTP.mp4">http://bradensmith.com/vrar/hMap_TTP.mp4</a></p><p>there is a police car set to Y rotation 210,<br />the red person (in top/right of map) has Y rotation set to 90,<br />the blue person (in left of map) has Y rotation set to 0.</p><p>as you can see, they all point to 0 at runtime</p><p>glad it works on your machine</p>]]></description>
			<author><![CDATA[null@example.com (braden)]]></author>
			<pubDate>Tue, 01 Aug 2017 00:46:37 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2661#p2661</guid>
		</item>
		<item>
			<title><![CDATA[Re: 3d Marker Y rotation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2660#p2660</link>
			<description><![CDATA[<p>Hello.</p><p>I just checked it out.<br />Rotation Y works as planned.</p><p>Test script:<br /></p><div class="codebox"><pre><code>using UnityEngine;

public class TestUpdateRotationY:MonoBehaviour
{
    public float rotationTime = 3; // sec
    private OnlineMapsMarker3D marker;

    private void Start()
    {
        marker = OnlineMapsTileSetControl.instance.AddMarker3D(OnlineMaps.instance.position, null);
        marker.scale = 50;
    }

    private void FixedUpdate()
    {
        marker.rotationY += Time.fixedDeltaTime * 360 / rotationTime;
    }
}</code></pre></div>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 31 Jul 2017 18:50:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2660#p2660</guid>
		</item>
		<item>
			<title><![CDATA[3d Marker Y rotation]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2656#p2656</link>
			<description><![CDATA[<p>Online Maps 2.5.12.1<br />I have set different values for Y rotation on my 3d Markers, but the markers all face 0 at runtime (in editor and UWA/HoloLens)</p>]]></description>
			<author><![CDATA[null@example.com (braden)]]></author>
			<pubDate>Mon, 31 Jul 2017 02:09:02 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2656#p2656</guid>
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