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		<title><![CDATA[Infinity Code Forum — Warning in Unity console "Couldn't connect to server"]]></title>
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		<description><![CDATA[The most recent posts in Warning in Unity console "Couldn't connect to server".]]></description>
		<lastBuildDate>Thu, 20 Jul 2017 12:32:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2635#p2635</link>
			<description><![CDATA[<p>Jesus! You were right, there was a misconfigured DNS adblocker installed by our IT guys, listing the domain site as ad/scam. I actually expected getting something like an HTTP error code in such a case...</p><p>Works again, thanks!</p>]]></description>
			<author><![CDATA[null@example.com (iko79)]]></author>
			<pubDate>Thu, 20 Jul 2017 12:32:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2635#p2635</guid>
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		<item>
			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2632#p2632</link>
			<description><![CDATA[<p>Hello.</p><div class="codebox"><pre><code>&lt;script&gt;window.close();&lt;/script&gt;</code></pre></div><p>This is a very interesting line.<br />Do you have any corporate or personal proxy?<br />It looks like your request has been blocked from the outside.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 20 Jul 2017 06:53:25 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2632#p2632</guid>
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			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2630#p2630</link>
			<description><![CDATA[<p>Hi Alex, <br />Thanks for the reply. I tested 1) and got the same error (Couldn&#039;t connect to server). With 2), when I&#039;m requesting <br /></p><div class="codebox"><pre><code>http://dev.virtualearth.net/REST/v1/Elevation/List?points=35.89431,-110.72522,35.89393,-110.72578,35.89374,-110.72606,35.89337,-110.72662&amp;key=BingMapsKey</code></pre></div><p>with my BingMaps key inserted at the end, I&#039;m getting the following response: <br /></p><div class="codebox"><pre><code>&lt;html&gt;
&lt;head&gt;
&lt;script&gt;window.close();&lt;/script&gt;&lt;/head&gt;
&lt;body&gt;
&lt;img src=&quot;data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7&quot;&gt;
&lt;/body&gt;
&lt;/html&gt;</code></pre></div><p>Not sure what that&#039;s supposed to tell me. Maybe somebody can give me a hint. ESRI works so far, thanks for the hint!</p>]]></description>
			<author><![CDATA[null@example.com (iko79)]]></author>
			<pubDate>Wed, 19 Jul 2017 14:56:49 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2630#p2630</guid>
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		<item>
			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2607#p2607</link>
			<description><![CDATA[<p>Provider of tiles does not matter.</p><p>How to isolate the problem:<br />1. Try to make a request to Bing Maps Elevation API using OnlineMapsBingMapsElevation.GetElevationByBounds.<br /><a href="http://infinity-code.com/doxygen/online-maps/classOnlineMapsBingMapsElevation.html#a52f26ac488544ba50f8242a5e824decb">http://infinity-code.com/doxygen/online … a5e824decb</a><br />2. Try to make the request using WWW like in example from MSDN:<br /><a href="https://msdn.microsoft.com/en-us/library/jj158961.aspx">https://msdn.microsoft.com/en-us/library/jj158961.aspx</a></p><p>If the problem persists, you can use ESRI Elevations instead of Bing Maps Elevations.<br />Example:<br /><a href="http://forum.infinity-code.com/viewtopic.php?pid=1420#p1420">http://forum.infinity-code.com/viewtopi … 1420#p1420</a></p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 17 Jul 2017 11:16:40 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2607#p2607</guid>
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			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2604#p2604</link>
			<description><![CDATA[<p>Right, I noticed the elevation data didn&#039;t work anymore. I have no idea why, though. The key didn&#039;t expire, I even tried creating a new one, also doesn&#039;t work. Usage report on bingmapsportal.com doesn&#039;t show any access attempts for the key. I think I remember there was a documentation with a few things to consider, but I cannot find it anymore. The documentation PDF doesn&#039;t tell much... I have to set the provider to &quot;Virtual Earth (Bing Maps)&quot;, right? What else can be wrong, is there a way to isolate the source of the issue? I tried to check the &quot;Use Elevation&quot; check in the Tileset sample and enter the key -- also doesn&#039;t work, however I remember this was quite straightforward in the past. I am not sure, maybe I got some bad configuration of my assets, but I cannot think of anything that&#039;s changed as I didn&#039;t touch the project for three months or so.</p>]]></description>
			<author><![CDATA[null@example.com (iko79)]]></author>
			<pubDate>Mon, 17 Jul 2017 08:47:39 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2604#p2604</guid>
		</item>
		<item>
			<title><![CDATA[Re: Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2601#p2601</link>
			<description><![CDATA[<p>Hello.</p><div class="quotebox"><blockquote><p>[OnlineMapsTileSetControl.cs:955] OnlineMapsTileSetControl:OnElevationRequestComplete (string)</p></blockquote></div><p>This line means that you have some problems with connecting to Bing Maps Elevation API.<br />I checked the work of elevations on my side, and it works correctly.<br />Unfortunately, I do not know why this problem is happening on your side.<br />There can be many reasons why this is happens.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 14 Jul 2017 14:40:53 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2601#p2601</guid>
		</item>
		<item>
			<title><![CDATA[Warning in Unity console "Couldn't connect to server"]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2600#p2600</link>
			<description><![CDATA[<p>Hi,</p><p>I just started a project I was working on a few months ago, and I noticed the following warning message showing up in the Unity editor console:</p><div class="quotebox"><cite>Console wrote:</cite><blockquote><p>Couldn&#039;t connect to server<br />0x00000001417B4F9B (Unity) StackWalker::GetCurrentCallstack<br />0x00000001417B6C4F (Unity) StackWalker::ShowCallstack<br />0x0000000141791010 (Unity) GetStacktrace<br />0x0000000140D49E7B (Unity) DebugStringToFile<br />0x0000000140D4A65C (Unity) DebugStringToFile<br />0x00000001414104C2 (Unity) DebugLogHandler_CUSTOM_Internal_Log<br />0x0000000036F68AAB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)<br />0x0000000036F68994 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) <br />0x0000000036F68325 (Mono JIT Code) [Logger.cs:41] UnityEngine.Logger:Log (UnityEngine.LogType,object) <br />0x0000000036F67B66 (Mono JIT Code) [DebugBindings.gen.cs:168] UnityEngine.Debug:LogWarning (object) <br />0x0000000036F66035 (Mono JIT Code) [OnlineMapsTileSetControl.cs:955] OnlineMapsTileSetControl:OnElevationRequestComplete (string) <br />0x0000000036F651D6 (Mono JIT Code) [OnlineMapsTextWebService.cs:56] OnlineMapsTextWebService:OnRequestComplete (OnlineMapsWWW) <br />0x0000000036F64E71 (Mono JIT Code) [OnlineMapsWWW.cs:195] OnlineMapsWWW:Finish () <br />0x0000000023DB9E8D (Mono JIT Code) [OnlineMapsWWW.cs:307] OnlineMapsWWW/&lt;WaitResponse&gt;c__Iterator0:MoveNext () <br />0x0000000023DB99E1 (Mono JIT Code) [Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) <br />0x0000000023DB9B5B (Mono JIT Code) (wrapper runtime-invoke) &lt;Module&gt;:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)<br />0x00007FFC5C875823 (mono) [mini.c:4937] mono_jit_runtime_invoke <br />0x00007FFC5C7C8435 (mono) [object.c:2623] mono_runtime_invoke <br />0x0000000141072BA5 (Unity) scripting_method_invoke<br />0x00000001410684F1 (Unity) ScriptingInvocation::Invoke<br />0x0000000140E1BF98 (Unity) Coroutine::InvokeMoveNext<br />0x0000000140E2100C (Unity) Coroutine::Run<br />0x00000001414AC6A3 (Unity) WWWDelayCall::Callback<br />0x0000000140ACE6D3 (Unity) DelayedCallManager::Update<br />0x0000000140D7E373 (Unity) PlayerLoop<br />0x0000000141730EEE (Unity) Application::UpdateScene<br />0x00000001417326BF (Unity) Application::UpdateSceneIfNeeded<br />0x000000014173AF3A (Unity) Application::TickTimer<br />0x000000014180693C (Unity) CrashCallback<br />0x0000000141808584 (Unity) WinMain<br />0x0000000141AECE74 (Unity) strnlen<br />0x00007FFC973862B4 (KERNEL32) BaseThreadInitThunk<br />0x00007FFC99758A41 (ntdll) RtlUserThreadStart</p></blockquote></div><p>The maps load, and everything seems to be fine at first glance, though. Doesn&#039;t matter if I use Google, Bing, Here...&nbsp; I also updated to the latest stable version which as of today seems to be 2.5.13.1.</p><p>What does the message mean, is there something I can/should do about it?</p>]]></description>
			<author><![CDATA[null@example.com (iko79)]]></author>
			<pubDate>Fri, 14 Jul 2017 08:04:27 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2600#p2600</guid>
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