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		<title><![CDATA[Infinity Code Forum — Geovox terrain import]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=589</link>
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		<description><![CDATA[The most recent posts in Geovox terrain import.]]></description>
		<lastBuildDate>Fri, 30 Jun 2017 13:29:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Geovox terrain import]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2567#p2567</link>
			<description><![CDATA[<p>Hello.</p><p>No, Mesh to Terrain does not support Geovox terrain.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 30 Jun 2017 13:29:31 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2567#p2567</guid>
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			<title><![CDATA[Geovox terrain import]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2563#p2563</link>
			<description><![CDATA[<p>Hello All,</p><p>Thinking about buying this software but wanted to know if any one has used this with a Geovox terrain ?</p><p>When GV terrains are imported to Unity they are &quot;voxel chunks&quot;, essentially meshes, so I&#039;m assuming it should be ok but wanted to see if anybody had any experience with them.</p><p>Many Thanks</p><p>M</p>]]></description>
			<author><![CDATA[null@example.com (montecarlo)]]></author>
			<pubDate>Fri, 30 Jun 2017 04:10:43 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2563#p2563</guid>
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