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	<title type="html"><![CDATA[Infinity Code Forum — Geovox terrain import]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=589&amp;type=atom" />
	<updated>2017-06-30T13:29:31Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=589</id>
		<entry>
			<title type="html"><![CDATA[Re: Geovox terrain import]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2567#p2567" />
			<content type="html"><![CDATA[<p>Hello.</p><p>No, Mesh to Terrain does not support Geovox terrain.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-06-30T13:29:31Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2567#p2567</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Geovox terrain import]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2563#p2563" />
			<content type="html"><![CDATA[<p>Hello All,</p><p>Thinking about buying this software but wanted to know if any one has used this with a Geovox terrain ?</p><p>When GV terrains are imported to Unity they are &quot;voxel chunks&quot;, essentially meshes, so I&#039;m assuming it should be ok but wanted to see if anybody had any experience with them.</p><p>Many Thanks</p><p>M</p>]]></content>
			<author>
				<name><![CDATA[montecarlo]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=503</uri>
			</author>
			<updated>2017-06-30T04:10:43Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2563#p2563</id>
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