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		<title><![CDATA[Infinity Code Forum — Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=588</link>
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		<description><![CDATA[The most recent posts in Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain.]]></description>
		<lastBuildDate>Sat, 01 Jul 2017 20:50:45 +0000</lastBuildDate>
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			<title><![CDATA[Re: Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2573#p2573</link>
			<description><![CDATA[<p>Unfortunately, I do not know World Creator can do this or not.</p><p>RWT can have maps of different resolutions.<br />Actually you will always have maps of different sizes, because the textures have a size of 2 ^ M, and height maps have a size of 2 ^ N + 1.<br />M can be not equal to N.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Sat, 01 Jul 2017 20:50:45 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2573#p2573</guid>
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			<title><![CDATA[Re: Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2570#p2570</link>
			<description><![CDATA[<p>Thanks for the reply; a final question:</p><p>You note that RWT can import RAW height maps and suggest it can import RGB maps in the same way.&nbsp; That is, you seem to indicate that it is possible to import aligned RGB color along with a height map.</p><p>Does RWT allow these height and color maps to be different sizes?&nbsp; Can World Creator support importing a higher-resolution color map relative to the height map, so that the image map adds high frequency detail to the lower frequency height map?</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Fri, 30 Jun 2017 22:21:12 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2570#p2570</guid>
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			<title><![CDATA[Re: Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2566#p2566</link>
			<description><![CDATA[<p>Yes, in USA the maximum resolution is 10 meters.<br /><a href="https://msdn.microsoft.com/en-us/library/jj158961.aspx#Anchor_3">https://msdn.microsoft.com/en-us/librar … x#Anchor_3</a></p><p>No, RWT does not support GeoTIFF and custom aerial photos.<br />But you can achieve it in another way. <br />After generation, export heightmaps to RAW file. <br />Open it in the photo editor. <br />Modify the heightmap image based on your GeoTIFF, and import it into RWT.<br />Exporting and importing RAW data is a built-in RWT features.<br />In the same way, you can use your aerial photos.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Fri, 30 Jun 2017 13:22:46 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2566#p2566</guid>
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			<title><![CDATA[Re: Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2561#p2561</link>
			<description><![CDATA[<p>Thanks Alex for your quick reply!</p><p>Two connected questions --</p><p>1.&nbsp; Could you confirm the maximum topology resolution for RWT?&nbsp; As I wrote, it looks like 10m/pixel from Bing elevation data, but it would be good to confirm.&nbsp; If location matters, I&#039;m looking for data for the state of California, in United States.</p><p>2.&nbsp; Does RWT import GeoTIFF height maps and support texturing them with aerial photos?</p><p>Thanks again.</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Thu, 29 Jun 2017 20:57:56 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2561#p2561</guid>
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			<title><![CDATA[Re: Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2557#p2557</link>
			<description><![CDATA[<p>Hello.</p><p>Unfortunately, you can not use LiDAR data in RWT.</p><p>Yes, you can use Mesh to Terrain for these purposes.</p><p>Real World Terrain generates the usual Unity Terrains, which WorldStreamer can use without any integration. Integration just a little bit helps make it more user friendly, and work around the bug in older versions of WorldStreamer.<br />You can use WorldStreamer with terrains created by Mesh to Terrain without integration.</p><p>We do not have special documentation for WorldStreamer, because in RWT it&#039;s only one button. The rest of the work is on the side of WorldStreamer.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 29 Jun 2017 18:26:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2557#p2557</guid>
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			<title><![CDATA[Pipeline options:  Mesh To Terrain from USGS v. Real World Terrain]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2553#p2553</link>
			<description><![CDATA[<p>From what I can glean on the web site, it seems the maximum resolution for the terrain height maps obtained via &#039;Real World Terrain&#039; is ~10m/pixel, a function of Bing maps topo archive.&nbsp; Is that correct?</p><p>Meshes from USGS ARRA LIDAR data have a claimed vertex density of: ~14.16 vertices/m2: (e.g.:&nbsp; <a href="http://opentopo.sdsc.edu/datasetMetadata?otCollectionID=OT.022014.32610.1)">http://opentopo.sdsc.edu/datasetMetadat … 4.32610.1)</a></p><p>That would seem to give the ARRA LIDAR survey more than two orders of magnitude better spatial resolution, and DEMs from the same data have about the same sampling.</p><p>If that&#039;s the case, could &#039;Real World Terrain&#039; import from the above USGS data?</p><p>Or should I instead convert the higher-resolution raw point clouds to meshes on my own and then use &#039;Mesh To Terrain&#039; to create tiles?&nbsp; I see WorldStreamer integrates with ‘Real World Terrain’ -- what is the extent of this cross-functionality?&nbsp; Is there any documentation on tiling a large model for &#039;RWT&#039; using WorldStreamer?</p><p>Thanks in advance for any help!</p><p>-Kevin</p><p>The careful reader may detect that my question presupposes that there is a benefit in translating from meshes to height maps (Unity terrains).&nbsp; That seems reasonable to me, but I welcome any notes about experiences that suggest otherwise.</p>]]></description>
			<author><![CDATA[null@example.com (Kevin)]]></author>
			<pubDate>Thu, 29 Jun 2017 02:49:23 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2553#p2553</guid>
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