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		<title><![CDATA[Infinity Code Forum — Markers and graphics drift when aspect ratio is not square]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=566</link>
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		<description><![CDATA[The most recent posts in Markers and graphics drift when aspect ratio is not square.]]></description>
		<lastBuildDate>Thu, 08 Jun 2017 11:35:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Markers and graphics drift when aspect ratio is not square]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2454#p2454</link>
			<description><![CDATA[<p>thx very much, multiples of 256 work fine, this is good enough for our case, I imagine the other edge case is nasty to code.<br />And really I am very happy with this plugin and your work, I will write a personal review, when I have more time ( I already rated 5 stars anyway). Keep the good work up.<br />best,<br />Robert</p>]]></description>
			<author><![CDATA[null@example.com (cubic)]]></author>
			<pubDate>Thu, 08 Jun 2017 11:35:47 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2454#p2454</guid>
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			<title><![CDATA[Re: Markers and graphics drift when aspect ratio is not square]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2453#p2453</link>
			<description><![CDATA[<p>Hello.</p><p>Problem is that you use Width / Height (pixels) not equal to N * 256.<br />In this case, all conversions from geographical coordinates to Unity World Points and vice versa do not work correctly.</p><p>This is a known bug, and we are working on a fix. <br />But this is a very deep and complex problem, and we do not know when this will be fixed.</p><p>The solution is very simple: use Width / Height (pixels) = N * 256.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Thu, 08 Jun 2017 10:38:52 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2453#p2453</guid>
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			<title><![CDATA[Markers and graphics drift when aspect ratio is not square]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2451#p2451</link>
			<description><![CDATA[<p>Hi,<br />Our app is landscape orientation and so I need fill the area 16:9 or 16:10 with the map, which I saw is possible by adapting the size in scene and width and height of the tileset. That works actually great, but the markers or I guess other graphics too (not tested yet) will shift around when panning the map and they clip in areas where they still should be visible.<br />If I use a 1:1 aspect ratio for the tileset and use a 16:9 size in scene then it works but of course is distorted which is a no go too.<br />So not sure if u can define it as a bug or a feature but it is something we would desperately need. Any ideas? </p><p>best,<br />Robert</p>]]></description>
			<author><![CDATA[null@example.com (cubic)]]></author>
			<pubDate>Thu, 08 Jun 2017 09:40:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2451#p2451</guid>
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