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	<title type="html"><![CDATA[Infinity Code Forum — Markers and graphics drift when aspect ratio is not square]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=566&amp;type=atom" />
	<updated>2017-06-08T11:35:47Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=566</id>
		<entry>
			<title type="html"><![CDATA[Re: Markers and graphics drift when aspect ratio is not square]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2454#p2454" />
			<content type="html"><![CDATA[<p>thx very much, multiples of 256 work fine, this is good enough for our case, I imagine the other edge case is nasty to code.<br />And really I am very happy with this plugin and your work, I will write a personal review, when I have more time ( I already rated 5 stars anyway). Keep the good work up.<br />best,<br />Robert</p>]]></content>
			<author>
				<name><![CDATA[cubic]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=417</uri>
			</author>
			<updated>2017-06-08T11:35:47Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2454#p2454</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Markers and graphics drift when aspect ratio is not square]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2453#p2453" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Problem is that you use Width / Height (pixels) not equal to N * 256.<br />In this case, all conversions from geographical coordinates to Unity World Points and vice versa do not work correctly.</p><p>This is a known bug, and we are working on a fix. <br />But this is a very deep and complex problem, and we do not know when this will be fixed.</p><p>The solution is very simple: use Width / Height (pixels) = N * 256.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-06-08T10:38:52Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2453#p2453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Markers and graphics drift when aspect ratio is not square]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2451#p2451" />
			<content type="html"><![CDATA[<p>Hi,<br />Our app is landscape orientation and so I need fill the area 16:9 or 16:10 with the map, which I saw is possible by adapting the size in scene and width and height of the tileset. That works actually great, but the markers or I guess other graphics too (not tested yet) will shift around when panning the map and they clip in areas where they still should be visible.<br />If I use a 1:1 aspect ratio for the tileset and use a 16:9 size in scene then it works but of course is distorted which is a no go too.<br />So not sure if u can define it as a bug or a feature but it is something we would desperately need. Any ideas? </p><p>best,<br />Robert</p>]]></content>
			<author>
				<name><![CDATA[cubic]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=417</uri>
			</author>
			<updated>2017-06-08T09:40:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2451#p2451</id>
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