<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Infinity Code Forum — Loss in Image Quality using runtime cached tiles]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=555&amp;type=atom" />
	<updated>2017-05-26T21:43:59Z</updated>
	<generator>PunBB</generator>
	<id>https://forum.infinity-code.com/viewtopic.php?id=555</id>
		<entry>
			<title type="html"><![CDATA[Re: Loss in Image Quality using runtime cached tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2413#p2413" />
			<content type="html"><![CDATA[<p>Fixed it, awesome! Thank you very much!</p>]]></content>
			<author>
				<name><![CDATA[DaGround]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=199</uri>
			</author>
			<updated>2017-05-26T21:43:59Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2413#p2413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Loss in Image Quality using runtime cached tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2410#p2410" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Try this way:<br /></p><div class="codebox"><pre><code>Texture2D tileTexture = new Texture2D(256, 256, TextureFormat.ARGB32, false);</code></pre></div>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-05-25T12:15:36Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2410#p2410</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Loss in Image Quality using runtime cached tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2409#p2409" />
			<content type="html"><![CDATA[<p>Hi,</p><p>i recently upgraded from 2.3x version to 2.5.9.1&nbsp; and noticed quiet a drop in imagequality when loading cache tiles.</p><p>I&#039;m using the &quot;CacheTilesExample&quot; of yours, tried tu bump up the new Texture2D(256, 256); to new Texture2D(1024, 1024); but that didnt work.</p><p>please see the follwing screenshots from android</p><p>Uncached, fresh install:</p><p><span class="postimg"><img src="https://picload.org/image/riadgrdr/screenshot_2017-05-25-13-56-38.png" alt="PunBB bbcode test" /></span></p><p>loaded from android cache..<br /><span class="postimg"><img src="https://picload.org/image/riadgroa/screenshot_2017-05-25-13-57-25.png" alt="PunBB bbcode test" /></span></p><br /><p>please help <img src="https://forum.infinity-code.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Thanks!</p>]]></content>
			<author>
				<name><![CDATA[DaGround]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=199</uri>
			</author>
			<updated>2017-05-25T12:04:17Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2409#p2409</id>
		</entry>
</feed>
