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	<title type="html"><![CDATA[Infinity Code Forum — Position range in border mode freaks when not enough tiles]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=539&amp;type=atom" />
	<updated>2017-05-23T12:39:41Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=539</id>
		<entry>
			<title type="html"><![CDATA[Re: Position range in border mode freaks when not enough tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2404#p2404" />
			<content type="html"><![CDATA[<p>Hello.</p><p>We will try to improve it more, and make that in the next version it worked correctly.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-05-23T12:39:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2404#p2404</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Position range in border mode freaks when not enough tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2394#p2394" />
			<content type="html"><![CDATA[<p>Hi,</p><p>it is better, but still not really working. The bug with the flipping around is gone but it seems the map is not totally centered in the middle and when I zoom in and the map would have tiles on one side but not the other then I can&#039;t pan the map. I could supply a sample if that helps understanding my problem.&nbsp; Only when the map is fully filled with tiles where it gets initialised the border algorithm seems to work as expected.<br />best,<br />Robert</p>]]></content>
			<author>
				<name><![CDATA[cubic]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=417</uri>
			</author>
			<updated>2017-05-22T10:10:07Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2394#p2394</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Position range in border mode freaks when not enough tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2334#p2334" />
			<content type="html"><![CDATA[<p>cool thank u</p>]]></content>
			<author>
				<name><![CDATA[cubic]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=417</uri>
			</author>
			<updated>2017-05-11T08:02:00Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2334#p2334</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Position range in border mode freaks when not enough tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2333#p2333" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Thank you for bug report.<br />The problem is fixed and in the next version it will work correctly.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-05-10T23:02:41Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2333#p2333</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Position range in border mode freaks when not enough tiles]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2332#p2332" />
			<content type="html"><![CDATA[<p>Hi,</p><p>when you are in a small zoom area and you use position range with border mode, the algorithm freaks out pretty much, it tries to arrange it in the left then right, below and so on flickering around, when it actually should keep it in the center.<br />This seems to be an edge case which normally doesn&#039;t happen I guess, but we are working with offline tiles, so in lower zoom levels there are not enough tiles filling the screen.<br />best,<br />Robert</p>]]></content>
			<author>
				<name><![CDATA[cubic]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=417</uri>
			</author>
			<updated>2017-05-10T14:34:12Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2332#p2332</id>
		</entry>
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