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		<title><![CDATA[Infinity Code Forum — Buildings positioning inaccurate]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=515</link>
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		<description><![CDATA[The most recent posts in Buildings positioning inaccurate.]]></description>
		<lastBuildDate>Mon, 24 Apr 2017 02:12:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: Buildings positioning inaccurate]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2259#p2259</link>
			<description><![CDATA[<p>That worked, thanks.</p>]]></description>
			<author><![CDATA[null@example.com (thepostfuturist)]]></author>
			<pubDate>Mon, 24 Apr 2017 02:12:50 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2259#p2259</guid>
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			<title><![CDATA[Re: Buildings positioning inaccurate]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2258#p2258</link>
			<description><![CDATA[<p>Hello.</p><p>Most likely the problem is that you use Width / Height (pixels) not 256 * N.<br />At this size, all methods of converting coordinates to Unity World Points and vise versa do not work correctly.<br />This is a known problem, and we&#039;ll fix it in future versions.<br />But this problem is very &quot;deep,&quot; and it&#039;s very difficult to fix it.</p><p>Work around for this problem is very simple - use the size (Width / Height (pixels)) = 256 * N.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 24 Apr 2017 00:10:24 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2258#p2258</guid>
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			<title><![CDATA[Buildings positioning inaccurate]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2257#p2257</link>
			<description><![CDATA[<p>Hello,</p><p>There is some incorrect correlation with coordinates and 3D Buildings.</p><br /><p>As you can see in attachments, they overlap the streets. I&#039;m on 5.6.0f1 running in the Editor.</p><p>How can I can workaround this?</p>]]></description>
			<author><![CDATA[null@example.com (thepostfuturist)]]></author>
			<pubDate>Sun, 23 Apr 2017 23:58:34 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2257#p2257</guid>
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