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	<title type="html"><![CDATA[Infinity Code Forum — Buildings positioning inaccurate]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=515&amp;type=atom" />
	<updated>2017-04-24T02:12:50Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=515</id>
		<entry>
			<title type="html"><![CDATA[Re: Buildings positioning inaccurate]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2259#p2259" />
			<content type="html"><![CDATA[<p>That worked, thanks.</p>]]></content>
			<author>
				<name><![CDATA[thepostfuturist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=439</uri>
			</author>
			<updated>2017-04-24T02:12:50Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2259#p2259</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Buildings positioning inaccurate]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2258#p2258" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Most likely the problem is that you use Width / Height (pixels) not 256 * N.<br />At this size, all methods of converting coordinates to Unity World Points and vise versa do not work correctly.<br />This is a known problem, and we&#039;ll fix it in future versions.<br />But this problem is very &quot;deep,&quot; and it&#039;s very difficult to fix it.</p><p>Work around for this problem is very simple - use the size (Width / Height (pixels)) = 256 * N.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-04-24T00:10:24Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2258#p2258</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Buildings positioning inaccurate]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2257#p2257" />
			<content type="html"><![CDATA[<p>Hello,</p><p>There is some incorrect correlation with coordinates and 3D Buildings.</p><br /><p>As you can see in attachments, they overlap the streets. I&#039;m on 5.6.0f1 running in the Editor.</p><p>How can I can workaround this?</p>]]></content>
			<author>
				<name><![CDATA[thepostfuturist]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=439</uri>
			</author>
			<updated>2017-04-23T23:58:34Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2257#p2257</id>
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