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		<title><![CDATA[Infinity Code Forum — Reflection on ground]]></title>
		<link>https://forum.infinity-code.com/viewtopic.php?id=512</link>
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		<description><![CDATA[The most recent posts in Reflection on ground.]]></description>
		<lastBuildDate>Mon, 17 Apr 2017 12:02:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Reflection on ground]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2242#p2242</link>
			<description><![CDATA[<p>Hello.</p><p>Try to use «Terrain Settings / Material - Built In Legacy Diffuse».<br />Screenshot attached.</p>]]></description>
			<author><![CDATA[null@example.com (Alex Vertax)]]></author>
			<pubDate>Mon, 17 Apr 2017 12:02:13 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2242#p2242</guid>
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			<title><![CDATA[Reflection on ground]]></title>
			<link>https://forum.infinity-code.com/viewtopic.php?pid=2239#p2239</link>
			<description><![CDATA[<p>Hello, </p><p>I&#039;ve just got the Real world terrain (new beta version for Unity 5.x) for my VR project. <br />Everything worked well, except I got weird reflection on the ground. Over satellite image, I see a white layer of reflection. It gets severe especially in VR, as the camera is located very close to the surface. As you can see in the attached capture (upper - scene view; lower - camera view in VR), what I can see it a white layer.</p><p>I changed light settings, but it never disappeared. How can I deal with it?</p><p>Thank you.</p>]]></description>
			<author><![CDATA[null@example.com (iaminsu)]]></author>
			<pubDate>Sun, 16 Apr 2017 18:57:10 +0000</pubDate>
			<guid>https://forum.infinity-code.com/viewtopic.php?pid=2239#p2239</guid>
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