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	<title type="html"><![CDATA[Infinity Code Forum — Reflection on ground]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=512&amp;type=atom" />
	<updated>2017-04-17T12:02:13Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=512</id>
		<entry>
			<title type="html"><![CDATA[Re: Reflection on ground]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2242#p2242" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Try to use «Terrain Settings / Material - Built In Legacy Diffuse».<br />Screenshot attached.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-04-17T12:02:13Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2242#p2242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Reflection on ground]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2239#p2239" />
			<content type="html"><![CDATA[<p>Hello, </p><p>I&#039;ve just got the Real world terrain (new beta version for Unity 5.x) for my VR project. <br />Everything worked well, except I got weird reflection on the ground. Over satellite image, I see a white layer of reflection. It gets severe especially in VR, as the camera is located very close to the surface. As you can see in the attached capture (upper - scene view; lower - camera view in VR), what I can see it a white layer.</p><p>I changed light settings, but it never disappeared. How can I deal with it?</p><p>Thank you.</p>]]></content>
			<author>
				<name><![CDATA[iaminsu]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=435</uri>
			</author>
			<updated>2017-04-16T18:57:10Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2239#p2239</id>
		</entry>
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