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	<title type="html"><![CDATA[Infinity Code Forum — Seamless zoom or manual resolution control?]]></title>
	<link rel="self" href="https://forum.infinity-code.com/extern.php?action=feed&amp;tid=493&amp;type=atom" />
	<updated>2017-10-06T10:42:37Z</updated>
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	<id>https://forum.infinity-code.com/viewtopic.php?id=493</id>
		<entry>
			<title type="html"><![CDATA[Re: Seamless zoom or manual resolution control?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2898#p2898" />
			<content type="html"><![CDATA[<p>Can&#039;t wait to try float zoom at v2.6!!!!</p>]]></content>
			<author>
				<name><![CDATA[vincentno1]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=164</uri>
			</author>
			<updated>2017-10-06T10:42:37Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2898#p2898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Seamless zoom or manual resolution control?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2163#p2163" />
			<content type="html"><![CDATA[<p>Oh, the Width and Height fields <em>do</em> apply in Tileset mode. I misread, so I never touched them and tried around with all the other settings, sorry! </p><p>Thanks for the code, I&#039;ll try it!</p>]]></content>
			<author>
				<name><![CDATA[iko79]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=421</uri>
			</author>
			<updated>2017-04-07T15:14:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2163#p2163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Seamless zoom or manual resolution control?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2162#p2162" />
			<content type="html"><![CDATA[<p>Hello.</p><p>Unfortunately, in the current version zoom is integer. The feature of float zoom is planned for v2.6.<br />But you can work around this with various tricks.<br />Example of how to make a smooth resizing of a map for an airplane is attached.</p><p>Size (in Scene) is the size of map GameObject in the scene.<br />Width / Height (pixels) works like a resolution. A larger value, a better (and slower) map.</p>]]></content>
			<author>
				<name><![CDATA[Alex Vertax]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=2</uri>
			</author>
			<updated>2017-04-07T13:02:16Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2162#p2162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Seamless zoom or manual resolution control?]]></title>
			<link rel="alternate" href="https://forum.infinity-code.com/viewtopic.php?pid=2160#p2160" />
			<content type="html"><![CDATA[<p>Hi,</p><p>I&#039;m trying to create a very simple application, similar to your airplane sample. A major difference is that I have to be able to go up and down. Now I cannot figure out how I would accomplish this. The most straightforward way of course would be to move the camera up and down, but this does not work: If the camera is too close to the tileset (I need elevation, so I have to use the tileset), the texture resolution is too low and I could not find a way to change the resolution manually, in order to couple it to the camera-to-tileset distance. If the camera is high up, the borders of the tileset become visible (see attached images). Seems like I have to put the camera to a specific z-position that results in an optimal visual quality and keep it there. (To not see the borders of the tileset from this angle I already have to make it quite large.) Scaling also doesn&#039;t seem to be an option since the only parameter affecting the texture resolution seems to be the Zoom in the OnlineMaps component. However, that I also can&#039;t use since it is an integer value and thus I cannot zoom smoothly. </p><p>I cannot find a way of accomplishing what I&#039;m trying to do and would highly appreciate some advice. Any ideas? Thanks!</p><p>EDIT: Okay, seems like I&#039;m a little bit confused about what some of the settings actually do: I just realized that the &quot;Size (in Scene)&quot; just controls the actual size of the tileset, not its mesh tessellation resolution which would be the expected equivalent to the width/height in texture mode. My mesh always is of resolution 32x32, no matter what I enter for its size. I don&#039;t see what this is for, how is it any different from just scaling the object using the transform component? How can I adjust the mesh resolution?</p>]]></content>
			<author>
				<name><![CDATA[iko79]]></name>
				<uri>https://forum.infinity-code.com/profile.php?id=421</uri>
			</author>
			<updated>2017-04-06T16:01:29Z</updated>
			<id>https://forum.infinity-code.com/viewtopic.php?pid=2160#p2160</id>
		</entry>
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